The entire tropical ufo map is screwed up seventy-seven ways from Sunday.
In addition to the reported buggy squares in the Harvester model, I've got another really nice one on one of the tropical map features. Since that same item seems to appear on other terrain maps too, just with different textures, it needs checking.
So, the purple line is the map object that gets loaded and the red squares are impassable squares of completely open ground, which make maneuvering around that formation a real pain in the arse.
Loaded components:
CM_LoadMap: "-tropic/tr_ +craft_drop_firebird +craft_ufo_harvester +h01 +f06 +f01 +f06 +f06 +f05 +h04 +f01 +h04 +h04 +f07 +f01 +f01 +f01 +f01 +f07 +f02 +f03 +f03 +f02" "-32 0 0 -8 -8 0 -32 16 0 -16 16 0 16 16 0 -32 24 0 -16 24 0 24 8 0 24 0 0 -32 -32 0 -16 -32 0 -8 -32 0 -16 -8 0 -16 -24 0 0 -32 0 16 -32 0 -32 -16 0 0 -16 0 8 -16 0 16 -16 0 24 -16 0 24 -8 0"
Oh yeah, and there was a Firebird issue there as well, but I'll put that in the Firebird thread.