project-navigation
Personal tools

Author Topic: Forking tech trees - some ideas  (Read 8741 times)

Offline Duke

  • Administrator
  • PHALANX veteran
  • *****
  • Posts: 1037
    • View Profile
Re: Forking tech trees - some ideas
« Reply #15 on: April 21, 2010, 10:57:17 pm »
I don't think that forking tech trees is a good idea. It's hard enough to find techs that make sense, so we can't afford to create techs for a branch that isn't always used.

But I can well imagine that 'saving a VIP civ' could be an interesting twist to tactics in battlescape compared to the standard 'save as many civs as you can'.

Offline Silversnow

  • Rookie
  • ***
  • Posts: 18
    • View Profile
Re: Forking tech trees - some ideas
« Reply #16 on: April 23, 2010, 05:33:14 am »
But I can well imagine that 'saving a VIP civ' could be an interesting twist to tactics in battlescape compared to the standard 'save as many civs as you can'.
That's actually a very good idea, it requires different tactics and adds variety. Heck, it could also be a case of rescuing a hostage VIP, or defend a VIP when the party he's in is getting trashed by aliens... all kinds of possibilities if we could script different mission parameters.