Hello all,
I've been playing Destructavator's latest build for Windows (r29356) and noticed a problem with base building that I've been meaning to mention for a while. If you add a building to your base by mistake (for example you placed a laser battery when you meant to place a missile battery), and immediately go to correct your mistake, your only choice is to destroy the building, which means that you have lost all the credits. I can understand losing the credits when you destroy a fully built building, but when no time has even elapsed, I think there should be a more elegant way to correct your mistake that does not cost any credits. Maybe a remove button for a building that has no construction completed? Or maybe even a formula that refunds credits based on percentage of completion? Zero completion would equal full refund, and 100% completion would equal no refund, with a sliding scale for refunds in between?
Also, couple minor things:
1. When loading the +forest map, the loading screen displays the picture with the text "Little bungalo in the forest". That should be "Little bungalow in the forest".
2. I placed a base in Asia, but the text is a little strange. If you look at the attached screenshot, it says "A new base has been built: Base Asia (nation: The Commenwealth of Oceania). However, the base is clearly nowhere near Oceania.
Neither of these are big problems, but I thought I should mention them now for when you have more time to fix the small things.