Development > Artwork

New Feature: "Glow" textures

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MCR:
Updates  ;)

arisian:
For the record, I can basically eliminate the flicker (and improve the overall smoothness of the glow to boot), but there's a performance cost to doing so.  On my system, the framerate drops from 60fps to 30fps when I use the flicker-free version (due to vsync, there isn't any middle ground, so that's not actually quite as bad as it sounds; it just means that it crossed below the threshold at 60fps).  I've attached a patch if you want to try it, but I'm not sure we want to put it into the SVN because of the performance issues.  We could add an option to the graphics menu that let the user select what level of glow-smoothness they wanted (ie. low, med, high) or something, if people think it's appropriate, at which point I would be more comfortable including the patch, since it would effectively be optional anyway.

geever:

--- Quote from: arisian on April 24, 2010, 08:13:52 pm ---We could add an option to the graphics menu

--- End quote ---

Well, my opinion is that we should put every shiny feature that may not work or slow on old hw/sw on switches one-by-one.

I liked the geoscape features you did on screenshots very much but actually I lost every other GLSL features we had before too just because my driver (the open-source radeon driver) doesn't support FrameBuffer Objects... so for me (and probably for some other players) your features are regressions at the moment. :(

Would it be possible to separate the features and link them to cvars? I can help with menuscripts to have an UI for them. Thanks!

-geever

arisian:
@geever, I thought we had done that; there are already separate menu options for GLSL and postprocessing.  If you disable post-processing, it shouldn't use any framebuffers.  Can you tell me what, exactly, breaks on your system so I can try to fix this?  Actually, go ahead and open a bug in the bugtracker for this and assign it to me, and put your info there. 

MCR:
I am always FOR additional graphic options to let the user customize everything, but there also should be a reasonable default chosen for each system also, because many users won't bother going to a graphic options submenu...

There were also suggestions (very good idea) to make a submenu to the normal graphic options where all the details could be configured... We could name it something like 'Advanced Graphic Options', a feature available in countless other games also...

I cannot tell you anything about why Mattn actually changed the glow-strength & how he removed or reduced the flicker effect, I even was a little surprised as I was adjusting the glowmaps to the default glow we had...

The new glow looks good in-game also, but could imho be a little bit stronger like I already wrote before...

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