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Author Topic: Mapeditor for UFO:AI  (Read 29769 times)

Offline Mattn

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Re: Mapeditor for UFO:AI
« Reply #45 on: September 27, 2009, 06:48:31 pm »
go to edit->preferences->paths and fix your engine path - after that a) textures and b) entities.ufo should be found.

Offline MCR

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Re: Mapeditor for UFO:AI
« Reply #46 on: February 28, 2010, 02:35:54 pm »
Here you can find video-tutorials on how to work with UFORadiant: http://mattn.ninex.info/videos/
This was very helpful for me. Check it out  :o

Offline MCR

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Re: Mapeditor for UFO:AI
« Reply #47 on: March 02, 2010, 09:33:17 am »
If you are searching for the latest version of the Map-Editor UFORadiant:

http://mattn.ninex.info/download/uforadiant-1.5-win32-r28750.exe

Credits for this go once again to mattn. Thanx a lot  ;D

Offline Legendman3

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Re: Mapeditor for UFO:AI
« Reply #48 on: April 09, 2010, 12:10:36 am »
In the editor it needs paths to the engine and or compiler binaries where do i find them?

Offline Legendman3

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Re: Mapeditor for UFO:AI
« Reply #49 on: April 09, 2010, 12:14:45 am »
Nevermind i found it