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UFO:AI Technology Ideas

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Dark:
I thought of making a topic where everyone could list their ideas and suggestions for technologies that can be used in UFO:AI.
I know that there are similar topics already but I noticed they are mostly focused on just one or few ideas.
Keeping the concepts in greater numbers, short and in form of lists would make it easier to keep track of them.

My ideas:
[*]Anti-matter technology - e.g. as new engine for aircrafts or rocket launchers/SAM.
[*]Sonic weapons
[*]Eletro-shock weapons (guns)
[*]Weapons able to shoot through walls
[*]Gas/Biological grenades/weapons - ammunition would only affect one or few kinds of aliens. Each ammunition is researchable after examining the alien.
[*]Teleportation - short-distance troop teleportation.
[*]Time shift weapons - instead of inflicting damage, they would temporarily but significantly decrease enemy max TU (possibly in an area). Can be also a weapon for aircraft to slow down UFOs.
[*]Time shift generator - soldier using it would create a sphere, inside which all units get bonus TU.[/list]

Hertzila:

--- Quote from: Dark on March 31, 2010, 08:28:14 pm ---[*]Anti-matter technology - e.g. as new engine for aircrafts or rocket launchers/SAM.
[*]Eletro-shock weapons (guns)
[*]Gas/Biological grenades/weapons - ammunition would only affect one or few kinds of aliens. Each ammunition is researchable after examining the alien.
[*]Time shift weapons - instead of inflicting damage, they would temporarily but significantly decrease enemy max TU (possibly in an area). Can be also a weapon for aircraft to slow down UFOs.[/list]

--- End quote ---

Already in as:
[*]Anti-matter technology: not yet implemented for humans (note the "yet") but aliens already use antimatter engines
[*]Eletro-shock weapons: Electro-laser, basically a lightning gun; also the stun baton
[*]Gas/Biological grenades/weapons: Choke gas grenades, stunning gas
[*]Time shift weapons: Not actual temporal technology (and I doubt that will be implemented) but TU removing is flashbangs modus operandi.[/list]


Welcome to the forums!

Dark:
Sorry if I mentioned something unnecessarily. Its just hard to not copy any information with so much content on the forum.
Those were just shortly mentioned concepts to fish out the ones worth discussing further.


--- Quote from: Hertzila ---Welcome to the forums!
--- End quote ---
Thanks!

kodosapiens:
What about biological alien weapons? In Defense there were the celatid, silicoid, chryssalid, and in Apocalypse there were something spitting liquid and exploding kamikaze ones (I forget the names. I didn't play Apocalypse, just watching someone playing) I also heard that the aliens need more weapons. What about this: an alien launcher (or grenade) with biological munitions. It may be hundreds of insects that are released from the casing upon impact. The insects form a swarm and move at walking speed (just like a new character) to nearest human and do horrible things on him/her. To destroy them you must use explosives, flamethrower, plasma grenades, or gas.

Legendman3:
kodo i think thats a little unfair dont you? and besides 2.3 is harder than 2.2.1 already(It takes more than a rpg to kill a Taman with light armor)

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