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Author Topic: Server crash in battle  (Read 3080 times)

Offline ROD

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Server crash in battle
« on: March 22, 2010, 01:36:10 pm »
---- filesystem initialization -----
Adding game dir: ./base
Adding game dir: /home/rod/.ufoai/2.3-dev/base
using /home/rod/.ufoai/2.3-dev/base for writing
executing default.cfg
executing config.cfg

----- network initialization -------
libcurl/7.19.5 OpenSSL/0.9.8g zlib/1.2.3.3 libidn/1.15 initialized.

------ server initialization -------
added 7 maps to the mapcycle

----- console initialization -------
Console initialized.

------- video initialization -------
SDL version: 1.2.13
I: desktop depth: 32bpp
I: video memory: 0
I: video driver: x11
I: setting mode 21
I: set swap control to 0
I: 1440x900 (fullscreen: no)
I: got 8 bits of stencil
I: got 24 bits of depth buffer
I: got double buffer
I: got 8 bits for red
I: got 8 bits for green
I: got 8 bits for blue
I: got 0 bits for alpha
I: got 0 multisample buffers
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8600 GTS/PCI/SSE2
GL_VERSION: 3.0.0 NVIDIA 185.18.36
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
using GL_ARB_texture_non_power_of_two
max texture units: 4
max texture size: detected 8192
but using 2048 as requested
R_LoadProgram: 'world' loaded.
R_LoadProgram: 'mesh' loaded.
R_LoadProgram: 'warp' loaded.
SDL_ttf version 2.0.9 - we need at least 2.0.7

------- sound initialization -------
SDL_mixer version: 1.2.8
... driver: 'alsa'
... audio rate: 44100
... audio channels: 2

------- input initialization -------
0 possible joysticks
no joystick found.

----------- parse scripts ----------
Shared Client/Server Info loaded
...118 items parsed
... 32 damage types parsed
... 78 map definitions parsed
... 29 equipment definitions parsed
... 10 inventory definitions parsed
... 22 team definitions parsed
executing keys.cfg
music change to van_theme (from PsymongN3)
executing autoexec.cfg
"version" is "UFO: Alien Invasion 2.3-dev i386 Mar 21 2010 Linux DEBUG"
CL_LanguageInit: language settings are stored in configuration: ru
...using language: ru_UA.utf8
SDL_ttf version 2.0.9 - we need at least 2.0.7
...registering 10 fonts
130 static models loaded
====== UFO Initialized ======
=============================
Switch grab input off
Change gametype to 'Campaign mode'

--- save subsystem initialization --
added base subsystem
added research subsystem
added campaign subsystem
added hospital subsystem
added market subsystem
added employee subsystem
added aliencont subsystem
added aircraft subsystem
added installation subsystem
added ufostores subsystem
added production subsystem
added messagesystem subsystem
added stats subsystem
added nations subsystem
added transfer subsystem
added alien base subsystem
added xvirate subsystem
added messageoptions subsystem
Campaign data loaded - size 4467076 bytes
...techs: 205
...buildings: 23
...ranks: 16
...nations: 8
...cities: 457

Loading savegame xml (size 79565)
Loading savegame
...version: 3
...game version: 2.3-dev
...xml Size: 1114805, compressed? y
Shutdown gametype 'Campaign mode'
Change gametype to 'Campaign mode'

--- save subsystem initialization --
added base subsystem
added research subsystem
added campaign subsystem
added hospital subsystem
added market subsystem
added employee subsystem
added aliencont subsystem
added aircraft subsystem
added installation subsystem
added ufostores subsystem
added production subsystem
added messagesystem subsystem
added stats subsystem
added nations subsystem
added transfer subsystem
added alien base subsystem
added xvirate subsystem
added messageoptions subsystem
Campaign data loaded - size 4467076 bytes
...techs: 205
...buildings: 23
...ranks: 16
...nations: 8
...cities: 457

Load 'slot5' 18 subsystems
...Running subsystem 'base'
...subsystem 'base' - loaded.
...Running subsystem 'research'
...subsystem 'research' - loaded.
...Running subsystem 'campaign'
...subsystem 'campaign' - loaded.
...Running subsystem 'hospital'
...subsystem 'hospital' - loaded.
...Running subsystem 'market'
...subsystem 'market' - loaded.
...Running subsystem 'employee'
...subsystem 'employee' - loaded.
...Running subsystem 'aliencont'
...subsystem 'aliencont' - loaded.
...Running subsystem 'aircraft'
...subsystem 'aircraft' - loaded.
...Running subsystem 'installation'
...subsystem 'installation' - loaded.
...Running subsystem 'ufostores'
...subsystem 'ufostores' - loaded.
...Running subsystem 'production'
...subsystem 'production' - loaded.
...Running subsystem 'messagesystem'
...subsystem 'messagesystem' - loaded.
...Running subsystem 'stats'
...subsystem 'stats' - loaded.
...Running subsystem 'nations'
...subsystem 'nations' - loaded.
...Running subsystem 'transfer'
...subsystem 'transfer' - loaded.
...Running subsystem 'alien base'
...subsystem 'alien base' - loaded.
...Running subsystem 'xvirate'
...subsystem 'xvirate' - loaded.
...Running subsystem 'messageoptions'
...subsystem 'messageoptions' - loaded.
File 'slot5' successfully loaded from compressed xml savegame.
music change to van_geoscape (from van_theme)
music change to karlmacklin_geoscape (from van_geoscape)
Calling subsystems
...subsystem 'base' - saved
...subsystem 'research' - saved
...subsystem 'campaign' - saved
...subsystem 'hospital' - saved
...subsystem 'market' - saved
...subsystem 'employee' - saved
...subsystem 'aliencont' - saved
...subsystem 'aircraft' - saved
...subsystem 'installation' - saved
...subsystem 'ufostores' - saved
...subsystem 'production' - saved
...subsystem 'messagesystem' - saved
...subsystem 'stats' - saved
...subsystem 'nations' - saved
...subsystem 'transfer' - saved
...subsystem 'alien base' - saved
...subsystem 'xvirate' - saved
...subsystem 'messageoptions' - saved
XML Written to buffer (1111423 Bytes)
------- Loading game.so -------
LoadLibrary (./base/game.so)
==== InitGame ====
SV_AssembleMap: Sequential map assembly in 1 ms
CM_LoadMap: "-ufocrash/uc_ +craft_drop_firebird +d02_harvester +craft_crash_harvester +h02 +d01 +d01 +h07 +h01 +h01 +h02 +h02 +h02" "8 -24 0 24 0 0 -24 0 0 24 -8 0 -24 -24 0 -8 -24 0 -24 -8 0 0 -8 0 -24 8 0 16 -8 0 -8 8 0 -24 24 0"
Rerouted for RMA in   1.0s
checksum for the map '+ufocrash': 2624784604
ufo script checksum 4200865398
Created AI player (team 0)
Created AI player (team 7)
-------------------------------------
Connecting to localhost...
connection attempt from loopback connection
load material file: 'materials/ufocrash.mat'
Starting the game...
ROD has joined team 1
music change to turinItalyM (from karlmacklin_geoscape)
music change to Marine01 (from turinItalyM)
(player 0) It's team 1's round
ROD has taken control over team 1.
Team 1 ended round
Team 7's round started!
[STATS] alien (Bloodspider Bloodspider) kills civilian (a c) with Stab of bloodspider_weapon
Team 7 ended round
Team 0's round started!
Team 0 ended round
Team 1's round started!
Team 1 ended round
Team 7's round started!
Team 7 ended round
Team 0's round started!
Team 0 ended round
Team 1's round started!
[STATS] ROD (James Eweji) kills alien (Bloodspider Bloodspider) with Burst of plasrifle_ammo
[STATS] alien (Bloodspider Bloodspider) kills ROD (James Eweji) with Stab of bloodspider_weapon
********************
ERROR: LE_DoEndPathMove: Actor movement is out of sync: 122:120:0 should be 122:121:0 (step 14 of 14) (team 1)
********************
Shutdown server: Server crashed.
==== ShutdownGame ====
./ufo(Sys_Backtrace+0x1f)[0x819eafd]
./ufo(Com_Error+0xf6)[0x8145fb6]
./ufo(LE_DoEndPathMove+0xe1)[0x8094efc]
./ufo[0x809509c]
./ufo(LE_ExecuteThink+0x58)[0x8094382]
./ufo(LE_Think+0x24)[0x80943a8]
./ufo(CL_Frame+0xd8)[0x807b6bc]
./ufo[0x8147925]
./ufo(Qcommon_Frame+0x7b)[0x8147d87]
./ufo(main+0x5c)[0x819d96b]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe6)[0x1dbb56]
./ufo[0x806c0f1]
music change to karlmacklin_geoscape (from Marine01)
« Last Edit: March 22, 2010, 01:49:24 pm by ROD »

Offline Duke

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Re: Server crash in battle
« Reply #1 on: March 22, 2010, 09:34:43 pm »
Do you remember the exact positions where your soldier came from and where his target was ?

Offline ROD

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Re: Server crash in battle
« Reply #2 on: March 23, 2010, 03:44:07 pm »
No, but I can try to repeat the situation.
I have 3 crash places, where stability occurs this bug.

The problem was before, but are rare and do not irritate me.
But now, when it occurred with three of the wreck in a row, I am sick of it and I decided to write.
now i have relise 29096
now, i update to relise 29103 and try repeat error

p.s.
sorry fo my english (auto translater)

p.p.s.
where game`s saves located? (default on Linux)
« Last Edit: March 23, 2010, 04:03:10 pm by ROD »

Offline Mattn

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Re: Server crash in battle
« Reply #3 on: March 23, 2010, 06:05:28 pm »