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UFO:AI Online

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Destructavator:

--- Quote from: vedrit on April 15, 2010, 01:45:06 am ---But this isnt a 'burning desire', just something I thought people might like. If you dont like it, then I will never be able to convince you to even play, much less work on it.
I wont try and convice anyone to work with me. If they arent convinced from the first get-go, then tough luck for me. Duke, you see lack of concept. I saw concept within the first few of my posts. If you want anything more than what details I've posted, then you want more than just concept, you want hard, 100% gurantee to work and be in the game, content. That, I cannot provide

--- End quote ---

Well, you still have some chance, you still have several options that the rest of us here have mentioned, I wouldn't give up and have such a mentality like that just yet.

As I said, I'd be willing to help some, which is better than nothing.

I didn't say that I strongly dislike or hate your idea or anything, its just that I don't think it stands out strongly enough - as it is - that it would attract enough people in the saturated on-line multiplayer gaming market.

Duke:
Vedrit,
are you talking about this:

--- Quote from: vedrit on March 24, 2010, 01:22:02 am ---This game would be very PvP (Player Vs. Player), and so the missions would be, for Aliens, would be mostly group assault missions, assigned by local area leaders (How they acheive that position is up to debate), or defending bases or resecuring downed UFOs (Random event). Humans would mostly be defend population (Much like the game), defend bases, capture downed craft, and assaulting Alien bases.

--- End quote ---
That's not a concept. It's merely a vague idea.
In IT business, a concept is a some 20-40 pages detailed description of what the *result* of the project will be, so a user can guess if he would want to use/play that result. Not a word about the technologys involved at this point.

Don't get me wrong. We have multiplayer, so we could (relatively) easily make it MMPORG from the technical point of view.

Try to think this way:
Let's assume I was a potential player of your MMPORG game and you'd even charge me some 10$ per month. Now tell me why should I want to play that game (insted of usng UFO:AI as is ?

vedrit:

--- Quote from: Duke on April 15, 2010, 02:29:22 am ---Try to think this way:
Let's assume I was a potential player of your MMPORG game and you'd even charge me some 10$ per month. Now tell me why should I want to play that game (insted of usng UFO:AI as is ?

--- End quote ---
First off, I wouldnt charge.
Secondly, I would ask "What do you like about UFO:AI as it is? Its similarities to the origional X-COM? Would you like to play as one of those soldiers, defending the Earth against alien forces with superior technology? With other players?"

Infact, I put those questions to you now. My proposal was, in essence, exactly that; playing as one of those soldiers (or aliens), with all the same plot, locations, technologies, etc etc. As was previously stated, this project isnt made to survive or thrive, just like UFO:AI.


--- Quote from: Destructavator on April 15, 2010, 01:57:16 am ---Well, you still have some chance, you still have several options that the rest of us here have mentioned, I wouldn't give up and have such a mentality like that just yet.

As I said, I'd be willing to help some, which is better than nothing.

I didn't say that I strongly dislike or hate your idea or anything, its just that I don't think it stands out strongly enough - as it is - that it would attract enough people in the saturated on-line multiplayer gaming market.


--- End quote ---

To be honest, any help is welcome, and I know everyone is trying to help, and if someone with the know-how or know-who does this instead of me, I would be far from dissapointed. But if I'm going to have a hand in the actual production (Putting everything together into an end-product), then I have to find something I can work with. But everything I've looked at was either too heavy in code for my little mind to grasp, or wasnt compatible with GPL, which is kind of REALLY important.

Duke:

--- Quote from: vedrit on April 15, 2010, 05:56:43 am ---Secondly, I would ask "What do you like about UFO:AI as it is? Its similarities to the origional X-COM? Would you like to play as one of those soldiers, defending the Earth against alien forces with superior technology? With other players?"
Infact, I put those questions to you now.

--- End quote ---
What I like the most in UFO:AI is that it's a turn-based strategy game, ie. gives me enough time to think about the best *strategy*.

NO, I wouldn't like to play a single soldier if
- somebody else (an officer) decides the strategy or
- I'd have to discuss the strategy with my co-players in advance or
- there is NO strategy because every soldier can do his own thing.

Legendman3:

--- Quote from: DiDiT on April 14, 2010, 11:13:08 pm ---legendman... WTF... I mean really, WTF!


UFOAI already has working on-line play, is your firewall letting it out?

--- End quote ---

Well I opened the port the installe says then i go to the dedicated server noone on. Ive been to busy lately to go into the game and battle someone but ill try today

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