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UFO:AI Online

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DiDiT:
legendman... WTF... I mean really, WTF!


UFOAI already has working on-line play, is your firewall letting it out?

vedrit:

--- Quote from: docwild on April 14, 2010, 09:03:28 pm ---Learning to program isn't as hard as it looks, ANSI C has about 30 keywords to learn for example. If you expect to read about programming and then understand it you are making some false assumptions. Like anything worth doing it takes practice and discipline, there are no shortage of tutorials out there; nobody was born knowing how to code. That isn't even the end of the story; if you don't know about vertices and matrix calculations you have some very basic reading to do.

--- End quote ---

Im not saying people are born to code. But some people learn it better, quicker, and more thuroughly than others. Its just one of those things about the human mind.
I'll put it this way: I struggled to learn the basics of HTML, the BASICS, from several sources.

Duke:
Vedrit,
you don't necessarily need to learn how to code to create a great game.

What you desperately need is a convincing *concept* that  explains why it would be sooooo great to have an MMPORG version of UFO:AI. It's NOT enough to have some followers who say "Yeah, I'd love to see that.".

Such a concept might attract the coders, modelers, mappers, artists, (...) needed to create the game.
The coders will decide which engine to use btw.

I haven't seen such a concept in this thread so far, so you did not convince *me*.

Destructavator:
Duke is right - if you don't do the coding but team up with someone who does, you should let that person decide what engine and other libraries to use - if, of course, you can come up with something that stands out and attracts such a person.

If you are having trouble getting your concept to really stand out and get a coder seriously interested, perhaps you could apply your art skills and come up with some original models and other content, hopefully something that stands out in that way, so that someone who programs will want to see that model/artwork in a game and agrees with your concept.  I've seen some (although not a whole lot of) programmers who want to further their coding skills and consider making a game but don't know for sure what they want to make, sometimes concerned that if they start something they might have trouble getting enough artwork and content for an idea.  If such a person stumbles across what you've got so far they may very well make you an offer, although please understand that they will probably want parts of your game changed here and there or compromised on.  Unless you have tons of money to hire programmers to make a game for you so you're the boss, that's something you'll have to accept and deal with.

As for your concept, the market has so friggin' many wannabe MMORPG developers already that your idea isn't really standing out.

I've seen this many times before - someone who has a burning desire to build their game idea, really wanting it to be made and not die, but not having the skill or ability to program or really build it.  I'm sorry to say that in most cases I've seen either they have to learn to program, come up with a PROFOUND idea that really attracts people to help them (almost any gamer can come up with a common idea for building a game they'd like to see, I haven't seen one who can't yet), get lots of money to hire programmers to code it for them, or it just plain dies out and never gets off the ground.

Edit:  As I said If you pick (or allow) an engine that I have familiarity with I'd be willing to help out some, but I'd be a "part-timer" and you would still need more people.  Still, that's better than absolutely nothing.  I do admit though that if I saw a more interesting game concept that really stood out I might devote more time to helping out, if it gets started.

vedrit:
But this isnt a 'burning desire', just something I thought people might like. If you dont like it, then I will never be able to convince you to even play, much less work on it.
I wont try and convice anyone to work with me. If they arent convinced from the first get-go, then tough luck for me. Duke, you see lack of concept. I saw concept within the first few of my posts. If you want anything more than what details I've posted, then you want more than just concept, you want hard, 100% gurantee to work and be in the game, content. That, I cannot provide

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