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UFO:AI Online

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vedrit:
Did this report mention anything about the massive amount of indie developers? Im in the USA too, Im even in the state where it all began, I hear and have an interest in "the biz". Besides, its not like I plan on making money off of this. I dont think anyone who is using Realm Crafter (the engine) and not part of a larger group, seriously considers turning any sort of profit, or gathering more than a thousand or so players.
And besides, there is a certain...leap, if you will, between single player games (Be they C&C4 or X-COM) and MORPGs (Be they EQ1 or WoW). If I were able to use the resources currently in UFO:AI, I'd be a whole heck of a lot farther along than making a game from scratch. And with only slight modifications, it would look fairly decent aswell.

Competition and survivial? When the industrial revolution came along, what do you think all the little house shops did? They kept going. Now you see them and consider them novelty shops. Thats what this would be. Its what nearly all indie games are, are novelty games.

Yatta:
If i got it right, what you're suggesting is a generic MMO, UFO:AI flavor ? each getting levels to go to RvR ?
Theres already *tons* of games like that (and I dislike this game genre).

I suppose it would be using guns icons instead of magical spells icons ?
You're still basing your concept on fighting an alien army - if aliens are a 'player' side too, that means soldiers of one side have to wait for soldiers of the enemy side to be willing to do a match.

Or maybe you'll want to keep the turn-by-turn system ? But a 8v8 game would mean a player would play 1/16th of the time, and under the command of a leader. Hmm ... who would want to play the role of a pawn ? I doubt a pre-made mmo engine would be fit for turn-by-turn anyways. :(

The most common system of MMORPG is have players being heroes, fighting lots of small creatures, gaining level, and maybe going on PvP or RvR. I believe (I didnt check honestly) that the engine you're talking about is oriented toward that. And i really dont see how it would fit a tactical squad mission-based turn-by-turn game. :(

vedrit:

--- Quote from: Yatta on March 24, 2010, 02:31:54 am ---If i got it right, what you're suggesting is a generic MMO, UFO:AI flavor ? each getting levels to go to RvR ?
Theres already *tons* of games like that (and I dislike this game genre).
--- End quote ---
Actually, no. Levels = grind. Grind = extreme boredom and dislike of the game. For humans, actions done for the varying nations gains credit that can only be spent in that nation, gaining gear with particular qualities. For aliens, its more generalized. Maybe alien factions/species with gear?


--- Quote from: Yatta on March 24, 2010, 02:31:54 am ---I suppose it would be using guns icons instead of magical spells icons ?
--- End quote ---
Well, what else would you suggest?


--- Quote from: Yatta on March 24, 2010, 02:31:54 am ---
You're still basing your concept on fighting an alien army - if aliens are a 'player' side too, that means soldiers of one side have to wait for soldiers of the enemy side to be willing to do a match.
--- End quote ---
Well, if aliens dont make any offensive, then  humans win. If humans dont defend, then aliens get to rick roll the earth.


--- Quote from: Yatta on March 24, 2010, 02:31:54 am ---Or maybe you'll want to keep the turn-by-turn system ? But a 8v8 game would mean a player would play 1/16th of the time, and under the command of a leader. Hmm ... who would want to play the role of a pawn ? I doubt a pre-made mmo engine would be fit for turn-by-turn anyways. :(
--- End quote ---
I agree. Turn based wouldnt work very well. Atlantica Online handles it fairly well, but its not 8 players v 8 players, and the battles are short.


--- Quote from: Yatta on March 24, 2010, 02:31:54 am ---The most common system of MMORPG is have players being heroes, fighting lots of small creatures, gaining level, and maybe going on PvP or RvR. I believe (I didnt check honestly) that the engine you're talking about is oriented toward that. And i really dont see how it would fit a tactical squad mission-based turn-by-turn game. :(

--- End quote ---
Yeah, thats the usual. But its not all that hard to enable PvP in all zones, and remove PvE elements. Thats not to say, however, than the entirety of the game will be players. There are ofcourse, non PHALANX elements on the human side that are best filled by NPCs, aswells as similar positions on the alien side. Guards, pilots, etc.

Sgt. Hatter:
I'm not exactly sure what to recommend, but I wouldn't mind seeing this.

Battlescared:
I'll chime in.  I'd love a good MMORG like this.  The flavors of sci-fi MMORG's kind of suck right now.  I've been looking for a good sci-fi based one for a long time and after a big disappointment with Star Trek Online, well, having an X-Com variety would be great.  The only thing I would ask is to not focus on pvp because I don't like it... though I know I'm in a minority and it will probably need some to survive.

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