project-navigation
News
Download
Forum
Contribute
Media
FAQ
About
Contact
Personal tools
Login
Register
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
New board
Home
Help
Search
Login
Register
UFO:Alien Invasion
»
Development
»
Artwork
»
Animations
« previous
next »
Print
Pages:
1
...
3
4
[
5
]
Go Down
Author
Topic: Animations (Read 30841 times)
Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
Re: Animations
«
Reply #60 on:
March 17, 2010, 08:26:51 pm »
it also looks like the tags are rotating too much. the animation of the upper part is not very smooth. keep in mind that the triangle or poly (or whatever you are using to get the tag position) should not rotate more than the animation of the base model.
Logged
Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
Re: Animations
«
Reply #61 on:
March 17, 2010, 08:34:57 pm »
btw. updated maps and so on is all in the svn right now - there are some problems with placing the tags left. but if you would like to see the fruits of your work, just recompile latest trunk and start skirmish with some oriental rma.
Logged
vedrit
Sergeant
Posts: 438
Re: Animations
«
Reply #62 on:
March 22, 2010, 10:44:54 pm »
Added "Reaction fire stance" to the extras list
Logged
Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
Re: Animations
«
Reply #63 on:
March 23, 2010, 07:52:42 am »
dave, your updated palm tag file still is one frame off.
Logged
Destructavator
Combination Multiple Specialty Developer
Administrator
PHALANX Commander
Posts: 1908
Creater of Scorchcrafter, knows the zarakites...
Re: Animations
«
Reply #64 on:
March 23, 2010, 08:15:38 am »
Quote from: Mattn on March 23, 2010, 07:52:42 am
dave, your updated palm tag file still is one frame off.
Crap.
It might simply be that I only exported the TAG file and didn't re-export the MD2 file along with it - I'll test this theory ASAP then commit a (hopeful) fix. Thanks for letting me know.
In the meantime, I've got another problem - The hard drive on this computer I'm using right now is reporting a large and increasing number of bad sectors, which just started recently and may delay my contributions to UFO:AI for a bit (dammit!)...
Logged
Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
Re: Animations
«
Reply #65 on:
March 23, 2010, 08:31:26 am »
good luck with the hdd
i've fixed the (hopefully) last remaining bug with tags for misc_models in the morning. oriental maps are now working again and the tags are used and working.
Logged
MCR
PHALANX veteran
Posts: 1244
Re: Animations
«
Reply #66 on:
March 23, 2010, 10:31:23 am »
Hey Destructavator !
If you need a new hdd, check yourself a Samsung F1 or even better F3. These disks are very reliable, very speedy, run almost silent, do not use much power & do not produce much heat.
I had problems with every other company regarding hdds, but never with Samsung. Trust me.
http://www.tomshardware.com/news/Samsung-HDD-Platter-Disk-Spinpoint,8363.html
I hope you get all your data saved
Logged
MCR
PHALANX veteran
Posts: 1244
Re: Animations
«
Reply #67 on:
March 23, 2010, 10:37:16 am »
I am asking just out of curiosity: Which brand is your currently dying drive ?
Logged
Print
Pages:
1
...
3
4
[
5
]
Go Up
« previous
next »
UFO:Alien Invasion
»
Development
»
Artwork
»
Animations