project-navigation
Personal tools

Author Topic: SHIVA particles volunteer  (Read 3006 times)

Offline Zox613

  • Rookie
  • ***
  • Posts: 13
    • View Profile
SHIVA particles volunteer
« on: March 07, 2010, 11:37:52 am »
I am volunteer to do SHIVA particles for geoscape (with POV-Ray), c'est le moins que je puisse faire.
But I don't know what type of file is needed (PNG tiles?, what size?, 32 bit colors?).
Is there a rotate applied to these pics or the same wathever the angle of displaying?

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: SHIVA particles volunteer
« Reply #1 on: March 07, 2010, 12:56:44 pm »
have a look at our particle article in the wiki http://ufoai.ninex.info/wiki/index.php/UFO-Scripts/ptl_*.ufo there you will find links to further information about image formats, dimensions, color space and bit depth and so on
« Last Edit: March 07, 2010, 03:13:01 pm by bayo »

Offline Zox613

  • Rookie
  • ***
  • Posts: 13
    • View Profile
Re: SHIVA particles volunteer
« Reply #2 on: April 01, 2010, 09:20:47 am »
 :o
Looks quite complex!...
coz of vertical angle of particles viewed in 3d earth, useless to use pov-ray...
Using particles of flames would be smart, a rotative elispoïd flame particles (passing white > yellow > red trought time/distance) would be a nice bullet effect (inspired by jap animes), needs few coding.
Using pov ray for a flame elipsoïd just feels me asleep.

:-\ So-sorry to aborting (but i'll have to look for map edit http://ufoai.ninex.info/forum/index.php?topic=150.45;topicseen  :P , when i get back from navy to civilian life, in a month)...