Another UFORadiant question:
As I understand the difference between the models-database & the prefabs-database is that prefabs are not only in*.map format & have a static preview picture, but they also can have different features attached like func_breakable ?! Is this correct ?
Also I should be able to import a model & then mark the brush as being destroyable. But when I select the brush (red) & then doubleclick on func_breakable in the entity-inspector window the error message: 'Unable to create entity "func_breakable", no brushes selected' appears & the brush disappears
I think this is not the way it should be. What am I doing wrong ?