project-navigation
Personal tools

Author Topic: tutorial for creating vegetation models (blender + gimp + ngplant)  (Read 17568 times)

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools

Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
Re: tutorial for creating vegetation models (blender + gimp + ngplant)
« Reply #1 on: February 21, 2010, 07:50:24 pm »
Hey !

I found a freeware tool for creating 3d plant-models !!!
Tried it & it looks very promising, is very-easy to use & generates excelent results.
It can export to many different formats like *.3ds *.lwo *.obj *.dxf *.vrml & others. Unfortunately couldn't find *.md2, but I am quite sure that it should be no problem converting it somehow...
For experimental reasons I exported a plant using *.obj format & had no problem loading the plant into blender !
Rendering it the plant even had the correct colors.
Unfortunately PlantStudio does not texture the files, so I think this has to be done using some other tool  ???

Please take a look at it, could really be useful:

http://www.kurtz-fernhout.com/PlantStudio/PlantStudio210.zip

Note: To get PlantStudio to stop asking you to register it, paste this registration name and code into the program's registration window:

    Registration Name: PlantStudio is now free
    Registration Code: 574 127 4255

This is the download page: http://www.kurtz-fernhout.com/download_new.html ...with the license info
This is the homepage: http://www.kurtz-fernhout.com/summary_plantstudio.html

Hope this helps with the vegetation problems in UFO AI !!!  ;D

Offline Destructavator

  • Combination Multiple Specialty Developer
  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1908
  • Creater of Scorchcrafter, knows the zarakites...
    • View Profile
Re: tutorial for creating vegetation models (blender + gimp + ngplant)
« Reply #2 on: February 21, 2010, 07:55:06 pm »
Thanks for the links - All of this should prove useful.

If it loads into Blender just fine, exporting to MD2 should be no problem at all.

I'll take a look at this program later today if I can.

Offline geever

  • Project Coder
  • PHALANX Commander
  • ***
  • Posts: 2561
    • View Profile
Re: tutorial for creating vegetation models (blender + gimp + ngplant)
« Reply #3 on: February 21, 2010, 08:37:12 pm »
UFO:AI already supports obj, no?

-geever

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: tutorial for creating vegetation models (blender + gimp + ngplant)
« Reply #4 on: February 21, 2010, 08:54:56 pm »
md2, md3, obj, dpm (only meshes, no bones)

Offline sitters

  • Squad Leader
  • ****
  • Posts: 291
    • View Profile
Re: tutorial for creating vegetation models (blender + gimp + ngplant)
« Reply #5 on: February 21, 2010, 11:55:59 pm »
Only one problem with this stuff is that you
have to much poly's for using a in game,
especially when you have much plants.

better use the plane technique and textures with alpha channel.

And BTW, MD2, no more then 4096 poly's.

you need vegetation then ?
« Last Edit: February 21, 2010, 11:58:08 pm by sitters »

Offline H-Hour

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1923
    • View Profile
Re: tutorial for creating vegetation models (blender + gimp + ngplant)
« Reply #6 on: February 22, 2010, 11:12:38 am »
I agree, they're beautiful trees but they're for render quality, not in-game.

That said, it could be a good way to generate a texture which can then be placed on a flat plane. It generates nice organic shapes and details.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: tutorial for creating vegetation models (blender + gimp + ngplant)
« Reply #7 on: February 22, 2010, 01:20:24 pm »
we always need vegetation sitters ;)

the poly boundaries are a little bit higher in ufo - though i can't remember the exact values.

the thing is that a lot of modellers and mappers are doing there work for first person shooters - thus they create flat planes to model trees - but that doesn't look very good for birds view games. we have some trees already that fit quite well into the game. if we could get more like these, that would be really cool.

Offline sitters

  • Squad Leader
  • ****
  • Posts: 291
    • View Profile
Re: tutorial for creating vegetation models (blender + gimp + ngplant)
« Reply #8 on: February 22, 2010, 10:07:45 pm »
I think this is the best way for making vegetation.
Just planes, with a  alpha texture texture.



Willem

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: tutorial for creating vegetation models (blender + gimp + ngplant)
« Reply #9 on: February 23, 2010, 03:06:46 pm »
indeed, it is - that's what all our current models are built with, too - btw. share that model please ;)

i just wanted to say that it doesn't work for trees to create x vertical planes and assign alpha textures to it - that works for fps but not for birds view. sorry if i haven't described it properly.

Offline sitters

  • Squad Leader
  • ****
  • Posts: 291
    • View Profile
Re: tutorial for creating vegetation models (blender + gimp + ngplant)
« Reply #10 on: February 27, 2010, 05:28:23 pm »

Yeah,

Here the model it's in MD3 format, so it can use single planes.

link :

http://www.sitters-electronics.nl/md2/models/ficus.rar

Willem

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: tutorial for creating vegetation models (blender + gimp + ngplant)
« Reply #11 on: February 28, 2010, 07:44:41 am »
thank you very much

Offline pogo

  • Cannon Fodder
  • **
  • Posts: 1
    • View Profile
Re: tutorial for creating vegetation models (blender + gimp + ngplant)
« Reply #12 on: December 23, 2015, 03:04:25 pm »
I agree, they're beautiful trees but they're for render quality, not in-game.

That said, it could be a good way to get the most out of PhenQ and generate a texture which can then be placed on a flat plane. It generates nice organic shapes and details.

What do you think is the best program for creating realistic looking trees and plants?
« Last Edit: February 23, 2022, 11:16:13 am by pogo »