- AUTOSAVE - a before and after mission slot would be ideal. I don't mind not having saves during the actual missions (as has been discussed before) But I too live in Florida, in an area with extremely sub-par power service. Compounded with the fact that I am often too lazy and not used to saving constantly (the only games i've played in the last 6+ months have been Rome Total War and Complete Annihilation -- the first autosaves every round and the second is a multiplayer rts [also open source btw]) I never remember to save and it frustrates the living hell out of me.
- There should be an individual "End Agent Turn" button/key so they are taken out of the loop when tabbing through soldiers during your round.
- Fire weapon should have a keybind -- press fire to bring up menu, 1-5 or whatever to select type of shot.
- Mouse sensitivity slider
- sound checkboxes for individual items (ie. one for effects and one for music)
- tooltips vs cursor tooltips??? unfortunately there is no tooltip describing either
- scripted tutorials would be a worthwhile endeavor imo - especially for people who have never played x-com.
- an ingame keybinding editor would be slick. i personally don't mind editing the keys.cfg file, but I can imagine some would be put off by this.
- Is there a tech tree/list of weapons anywhere? or would that show unwanted spoilers?
On that note, I was glancing through one of the multiplayer templates (i think thats what it was) and noticed some very strange stats on some of the weapons (ie. the shotgun having more range than a sniper!?) Is there a good table of those weapon stats somewhere too?