General > Discussion
Medical staff
Dark:
Doesnt the same apply to Technicians and workshops?
Unless Im doing something wrong, I didnt see anywhere the option to assign them work.
You just need to have workshop and technicians and the number only gives you bonus.
The only difference with Scientists is that you can assign specific number of them for a task. Besides that its also the same.
BTAxis:
Yes, you can assign scientists and workers to multiple projects if you so choose. That's the main difference.
Silversnow:
--- Quote from: BTAxis on April 01, 2010, 05:12:50 pm ---Yes, you can assign scientists and workers to multiple projects if you so choose. That's the main difference.
--- End quote ---
Aaand that flexibility is the reason why those 2 categories were in the original Xcom too ;)
I agree that Medics are kinda redundants, because a hospital wing is usually fully staffed, the patient will heal itself and that takes time, no matter how much doctors are involved.
Research or engineering projects, on the other hand, have so many tasks to do that having more people to help can speed up the process.
What I'd like to see is some variability in Scientists or Workers.
Perhaps they could have a small (like 5%) bonus in their expertise field, like biology, mathematics, particle physics, composite materials, system designs, weaponry... Some are better at repairing, others at making brand new stuff or pulling appart alien stuff...
Just my 2 cents ;)
Prinegon:
As already said, technicians and scientists can be assigned to seperate tasks. But at the moment biogenetic or cybergenetic bodyparts get implemented in this game, medics will be assigned to different tasks, too. Then you will have to decide, if a medic is to heal someone or integrate a cybernetic leg into a soilder.
I would feel right for me, if all medical reseach (starting with med kit and ending with the research of implants) would be done by medics, too. In real life medical research in this topic is done in hospitals, too. I wouldn't mind if authopsies were also done by medics.
Silversnow:
Come to think of it, the "Medics" could handle the biological, exobiology & Alien interraction sciences, while the "Engineers" could build basic stuff, disassemble alien technology and design/build hybrid advances.
I know it was a game abstraction in XCOM but it never really made sense to me that the same scientists could perform autopsy/ and design a starship. :-\
In fact, Biology & Engineering are two vastly different domains requiring a completely different career. Sometimes you can combine the two for new & unique applications, but that is done using mixed teams of specialists.
I know it might be far too late in the game to change that (and I'm cool with it if it remains as it is), but it would make sense to me if Biologists and Engineers were two different kinds of specialists that could work on different (or common) research/production projects.
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