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Author Topic: R28047 - Actor movement is out of sync  (Read 3856 times)

Offline Halleth

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R28047 - Actor movement is out of sync
« on: January 16, 2010, 12:24:40 am »
Mission: terror
Map: CM_LoadMap: "-industrial/ +craft_drop_firebird +craft_ufo_harvester +fr06_3x2 +fr12_3x3 +fr16_5x1 +fr11_1x2 +fr07 +fr15_2x1 +fr01 +fr13_2x1 +fr02 +fr03 +fr04 +fr05 +fr09 +fr08 +fr10" "-16 -24 0 0 -8 0 -24 16 0 -24 -16 0 -8 -32 0 0 16 0 0 -16 0 -24 8 0 -8 8 0 -24 -32 0 -24 -24 0 8 -24 0 8 -16 0 16 -16 0 16 -24 0 24 -16 0 24 -24 0"

Place: Building on which roof aliens have spawn. A lot of staircases around.

1) I saw an alien coming down from spawn and entering the building, so I went after him.
2) I clicked inside the building, my actor saw an alien and stopped before the door.
3) I killed the alien.
4) I wanted to hide inside the building so I clicked on the first tile inside - my soldier didn't move.
5) I really wanted to hide inside so I clicked one tile further, then the error appeared:

********************
ERROR: LE_DoEndPathMove: Actor movement is out of sync: 109:120:0 should be 108:120:0 (step 1 of 1) (team 1)
********************
Shutdown server: Server crashed.
==== ShutdownGame ====
ufoai_2.3/src/ports/unix/unix_main.c:493                  
ufoai_2.3/src/common/common.c:267                     
ufoai_2.3/src/client/battlescape/cl_localentity.c:583               
ufoai_2.3/src/client/battlescape/cl_localentity.c:621               
ufoai_2.3/src/client/battlescape/cl_localentity.c:301               
ufoai_2.3/src/client/battlescape/cl_localentity.c:318               
ufoai_2.3/src/client/cl_main.c:1146                     
ufoai_2.3/src/common/common.c:1010                     
ufoai_2.3/src/common/common.c:1158                     
ufoai_2.3/src/ports/linux/linux_main.c:53                     
/lib/libc.so.6(__libc_start_main+0xe6)[0x7fa019e535a6]
/build/buildd/glibc-2.9/csu/../sysdeps/x86_64/elf/start.S:116


Same situation repeated in R28048, this time during aliens' turn.
« Last Edit: January 16, 2010, 12:38:39 am by Halleth »

Offline Mattn

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Re: R28047 - Actor movement is out of sync
« Reply #1 on: January 16, 2010, 07:55:37 am »
was this the revision it was introduced again?

Offline Mattn

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Re: R28047 - Actor movement is out of sync
« Reply #2 on: January 16, 2010, 09:35:07 am »
should be fixed in current trunk - feedback is welcome.

Offline Halleth

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Re: R28047 - Actor movement is out of sync
« Reply #3 on: January 16, 2010, 11:37:21 am »
R 28062

It didn't occur for big part of the mission, so it is possible that main reason was removed. However, almost at the end:


********************
ERROR: LE_DoEndPathMove: Actor movement is out of sync: 127:103:0 should be 126:102:0 (step 1 of 1) (team 1)
********************
Shutdown server: Server crashed.
==== ShutdownGame ====
ufoai_2.3/src/ports/unix/unix_main.c:493         
ufoai_2.3/src/common/common.c:267            
ufoai_2.3/src/client/battlescape/cl_localentity.c:583
ufoai_2.3/src/client/battlescape/cl_localentity.c:621
ufoai_2.3/src/client/battlescape/cl_localentity.c:301
ufoai_2.3/src/client/battlescape/cl_localentity.c:318
ufoai_2.3/src/client/cl_main.c:1146            
ufoai_2.3/src/common/common.c:1010            
ufoai_2.3/src/common/common.c:1158            
ufoai_2.3/src/ports/linux/linux_main.c:53            
/lib/libc.so.6(__libc_start_main+0xe6)
/build/buildd/glibc-2.9/csu/../sysdeps/x86_64/elf/start.S:116

Offline Mattn

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Offline Halleth

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Re: R28047 - Actor movement is out of sync
« Reply #5 on: January 16, 2010, 05:11:32 pm »
R28091 - still here :(

Offline Mattn

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Re: R28047 - Actor movement is out of sync
« Reply #6 on: January 16, 2010, 05:31:50 pm »
please use the tracker for further information