Some information:
(gdb) p cl.numLEs
$19 = 0
(gdb) p LEs[0]
$20 = {inuse = qfalse, removeNextFrame = qfalse, invis = qfalse,
selected = qfalse, type = 0, entnum = 0, origin = {0, 0, 0}, oldOrigin = {0,
0, 0}, pos = "\000\000", oldPos = "\000\000", newPos = "\000\000",
dir = 0, TU = 0, maxTU = 0, morale = 0, maxMorale = 0, HP = 0, maxHP = 0,
STUN = 0, state = 0, oldstate = 0, angles = {0, 0, 0}, alpha = 0, team = 0,
pnum = 0, currentSelectedFiremode = 0, actorMode = M_MOVE,
mousePendPos = "\000\000", actorMoveLength = 0 '\000', clientAction = 0,
contents = 0, mins = {0, 0, 0}, maxs = {0, 0, 0},
inlineModelName = "\000\000\000\000\000\000\000", modelnum1 = 0,
modelnum2 = 0, skinnum = 0, model1 = 0x0, model2 = 0x0, think = 0,
thinkDelay = 0, path = '\000' <repeats 31 times>, pathContents = {
0 <repeats 32 times>}, positionContents = 0, pathLength = 0, pathPos = 0,
startTime = 0, endTime = 0, speed = {0 <repeats 32 times>},
rotationSpeed = 0, sample = 0x0, volume = 0, as = {frame = 0, oldframe = 0,
backlerp = 0, time = 0, dt = 0, mesh = 0,
list = "\000\000\000\000\000\000\000", lcur = 0 '\000', ladd = 0 '\000',
change = 0 '\000'}, particleID = 0x0, levelflags = 0, ptl = 0x0,
ref1 = 0x0, ref2 = 0x0, i = {c = {0x0 <repeats 16 times>}}, left = 0,
right = 0, extension = 0, headgear = 0, fieldSize = 0, teamDef = 0x0,
gender = 0, fd = 0x0, pathMap = 0x0, lighting = {origin = {0, 0, 0},
point = {0, 0, 0}, normal = {0, 0, 0}, color = {0, 0, 0}, position = {0,
0, 0}, time = 0, colors = {{0, 0, 0}, {0, 0, 0}}, positions = {{0, 0,
0}, {0, 0, 0}}, dirty = qfalse}, addFunc = 0, locked = qfalse}
(gdb) p leInlineModelList
$21 = {0x2e01328 "", 0x2e016d8 "", 0x2e01a88 "", 0x2e01e38 "", 0x2e021e8 "",
0x2e02598 "", 0x2e02948 "", 0x2e02cf8 "", 0x2e030a8 "", 0x2e03458 "",
0x2e03808 "", 0x2e03bb8 "", 0x2e03f68 "", 0x2e04318 "", 0x2e046c8 "",
0x2e04a78 "", 0x0 <repeats 1009 times>}