General > Discussion

Just finished 2.3 (destroyed 1. base) - a bit of feedback

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Destructavator:
One thing that concerns me is how soldiers could get experience just for being on a mission even if they hide in the back of the dropship the whole time.

There is a possible fix for this though, in the future:  At some point when a "safe zone" is implemented around the dropship for aborting missions and not losing certain soldiers, perhaps soldiers that go on a mission but never leave the safe zone and never shoot any aliens that approach the craft (as it does make sense to leave one or two guarding the dropship) could get no experience whatsoever for the mission.

Bartleby:

--- Quote from: Destructavator on January 13, 2010, 05:35:38 pm ---One thing that concerns me is how soldiers could get experience just for being on a mission even if they hide in the back of the dropship the whole time.
--- End quote ---
a) briefing, flight and the stress of a possible fight ARE a difference compared to sitting in a base.....
b) dont make things too complicated (in that case i would always move every soldier a bit... i like the idea that they get some but not much experience (but i would never shoot 100 times a wall.... ammo is expensive ^^)).

Viento:
Just a small note: Staying inside the craft isn't really safe. I got shot in there many times. Often your dropship is the only available cover (if your pilot chose a bad landing zone). So I think it's not necessary to introduce "no experience"-zones around the dropship because its not really secure even in the last corner of it. =)

Andy - who has often been pinned down in his own dropship by tons of enemy fire.  

Destructavator:
Hmmm...

In light of that, as a side note, perhaps the RMA system for deciding map tiles needs to be improved/tweaked a little, so that the game changes or re-computes the map tiles if the dropship and alien craft initially end up right next to each other.

Viento:
@Destructavator: Of course this solution would be even better. :)

Andy

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