General > Discussion
Just finished 2.3 (destroyed 1. base) - a bit of feedback
j4l:
--- Quote from: Mattn on January 10, 2010, 03:21:25 pm ---you are right - i've commited the patch - thanks
https://sourceforge.net/apps/trac/ufoai/changeset/27930
--- End quote ---
np, im glad i could help
nice beginner mistake anyway ;)
Duke:
--- Quote from: BTAxis on January 10, 2010, 03:25:45 pm ---I'm disinclined to allow this, because it would mean standing in the corner of a map and firing at a wall for an hour would get you experience. In short, it's exploitable. If you could check if the player was actually trying to hit an enemy, it might work, though.
--- End quote ---
Of course I agree with you regarding exploits. But I was under the impression that 'fired' is only increased when targeting an alien. I'll recheck that.
BTAxis:
Well, it shouldn't be, because weapons like grenades and rockets can be fired at a position rather than an actor to take advantage of the splash damage.
Duke:
Checked it. My impression was wrong. Would make it a little more complicated. And I didn't even think about grenades and such.
thetruegentleman:
You would need a lot of ammo to fire at the wall for an hour. In all honesty, it would be easier just to cheat and change the value than it would be to give artificial accuracy by shooting the wall. The point I'm trying to make is that you can't worry too much about what can be exploited, cheaters will do whatever they want anyway.
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