Hiho!
I don't understand the system of reaction fire that is used in 2.3.
This is how it feels if you play the game:
My round starts, I select my first unit, 32 TUs left. I spend 2-4 TU for movement, then the first reaction fire starts. Okay up to now. After that, every 2-3 TUs (every move I make, basically) triggers another reaction fire shot.
Hmmm... my reaction fire takes (depending on weapon) 5-25 TUs. I thought that this time is the time needed to ready the weapon, aim and shoot.
So, how can aliens shoot once every 2 TUs if the fastest shot needs about 7 TUs? It doesn't seem to be logic in my opinion.
I thought I could spend e.g. 7 TUs in the line fo fire before the next shot is fired. Then another 7, until the enemy can fire again, etc... this would make short sprints between two covers possible but as it is now, you die every time you run into an enemy with full reaction. Even turning around is often impossible because every move means another needle (I hate the needlers!!! *g*) in your soldier's ass.
Right now, reaction fire is absolutely deadly, especially in the first round if the enemy force is facing you at the spawn. You never even get into your plane (for cover) but you are reaction-fire-toasted in round 1.
I think it would be much better, if the reaction fire was slowed down.
Andy