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Offline skarg

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crash damage
« on: November 29, 2009, 12:35:27 am »
I would like to propose a feature for consideration in the
development version:
crash damage.
When an alien spacecraft is shot down -
wound or even kill some of the crew.

This would add realism and speed up the gameplay by allowing
players to more quickly chew through all the crash missions.
(perhaps even make the "auto-complete" option viable later in the game by
weakening the alien side) It would also make the landed harvestor "terror" missions
much more dangerous in comparison. perhaps the damage could be partly random and partly proportional to the level of "overkill" that brought the spacecraft down in the first place.

this would hopefully provide a range of weakened aliens, everything from a controlled soft landing
with a couple of minor bruises (or their alien equivalents) up to  ramming into the ground
with only 1 or two aliens barely alive. perhaps the condition (and value) of the recovered craft could
be altered as well - reducing the amount of recoverable alien material or salvagable alien components
as appropriate.

Offline geever

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Re: crash damage
« Reply #1 on: November 29, 2009, 01:52:06 am »
I would like to propose a feature for consideration in the
development version:
crash damage.
When an alien spacecraft is shot down -
wound or even kill some of the crew.

It is done already.

-geever

Offline skarg

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Re: crash damage
« Reply #2 on: November 30, 2009, 06:47:20 am »
sorry geever, I thought i read through the updated change list
on sourcefourge and the scanned through the list of stuff
 for 2.4

I guess I did not check carefully enough my bad, and my apologies.
thanks for the update

Offline geever

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Re: crash damage
« Reply #3 on: November 30, 2009, 11:56:27 am »
sorry geever, I thought i read through the updated change list
on sourcefourge and the scanned through the list of stuff
 for 2.4

I guess I did not check carefully enough my bad, and my apologies.
thanks for the update

I don't know what that change list says but once we got a patch and applied it. :)

-geever

Offline Kildor

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Re: crash damage
« Reply #4 on: November 30, 2009, 12:34:04 pm »
There is one problem.
if (gi.csi->currentMD && strcmp(gi.csi->currentMD->id, "ufocrash") == 0) {
So, this applies only to ufocrash map. But now crashed ufos can be at other maps, so this condition should be changed.
(IMO ufotype of mission should be compared with "craft_crash_*").