General > Discussion
Release early, release often
freegamer:
Is there any way to gauge what is blocking a release?
I know there's quite a few untaken items in the 2.3 TODO but not all of them need block the release. You can always do 2.3.1, 2.3.2 releases adding additional content that doesn't break save games (i.e. 2.3.0 saves will load in 2.3.1,2.3.2 although not the other way around).
Mattn:
it all about open bugs - a lot of bugs are still in the tactical missions and the inventory handling.
Kildor:
And I`m afraid alienbase handling (discovering) is not good enougth.
freegamer:
--- Quote from: Kildor on December 08, 2009, 03:43:04 am ---And I`m afraid alienbase handling (discovering) is not good enougth.
--- End quote ---
Perfect is the enemy of good. If it works and is usable then it's good enough - it can always be improved upon in a later release. Blocking bugs on the other hand...
Perhaps it would be useful, Mattn, for somebody with the requisite knowledge to triage the bugs list and identify those that must absolutely be fixed and those which it would be ok to fix in a 2.3.1, 2.3.x releases?
Bartleby:
my favorite movie says: a good plan today is better than a perfect plan tomorrow..... but, freegamer, the team from ufo ai do all for free and i guess they dont like plans as much as a company. and until now i dont know how many active coders ufo ai has.
they already said, that they know that they did maybe a fail when it was decided to make less releases. nevertheless, i think they do quite well :).
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