General > Discussion
Release early, release often
freegamer:
It's the mantra of a successful open source project:
"Release early, release often."
http://ufoai.ninex.info/wiki/index.php/Releases
Last major release (2.2) was in January 2008 - nearly 2 years ago
Between the 2.1 and 2.2 release was just 8 months
Development activity has been higher (at least in terms of commits/month) has been higher between 2.2->2.3 than for 2.1->2.2.
Perhaps it's time to get 2.3 out of the door? It won't be perfect, but it is already a lot better than 2.2.1 and you can always do a 2.3.1, 2.3.2 release etc or even a 2.4 if there is significant difference.
Nobody will be upset or complain about more regular releases, the community will appreciate it, and you'll get more publicity and more players and (so follows) potentially more contributors.
Food for thought!
PS. Congratulations on creating a great game project. This is meant as nothing more than a friendly nudge. I can grab it from SVN, I know hands are always short on a game project, that help is always needed, but I'm not saying this because I want a new version for me; I just want to see you guys succeed.
- C aka Free Gamer
Duke:
Not much to add :)
We are currently working on the last remaining issues with campaign and playability.
Users *will* complain if they can't finish the campaign properly after investing so many hours of playtime. At least they did in the past.
ojasper:
Tbh "Release early, release often" is why i switched from Ubuntu to Debian. Punch out all the bugs and issues before a release, please :) Two years is really long though..
shevegen:
I would like to comment on this, and I think I can understand everyone.
For developers it is often easier to just focus on SVN and similar.
For users, a simple way to install something is preferred (like an installable .exe)
Personally, in regard to UFO AI, or also wesnoth, I never care about the stable releases.
Stable means boring (for me). I don't have a big problem with bugs, I rather appreciate bugs but keep the "feeling" that things improve, that a game can evolve and similar. This is why I avoid downloading stable releases of Wesnoth or Ufo:AI, but I can understand if users prefer stable versions. (This is just my personal opinion btw)
I love to try out new things! It feels as if your opinion has a tiny impact on game evolution. (And active help is of course even more important than just giving opinion and feedback)
Users will always complain, of course - people love to complain. It is in their nature.
But a project needs to show that it is alive.
The monthly updates are COOL to have, and so are the unstable releases.
Not every complaint is important. But, I think the complaint about two years since last solid release is an important one, and should be addressed in the next... let's say... two or three months. :)
But again, just my opinion here.
Duke:
--- Quote from: shevegen on November 29, 2009, 08:03:20 pm ---Not every complaint is important. But, I think the complaint about two years since last solid release is an important one, and should be addressed in the next... let's say... two or three months. :)
But again, just my opinion here.
--- End quote ---
It will.
Just my opinion, though ;)
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