Hello!
Doxigen is placed here:
http://ufoai.killfile.pl/doxygen/And some about your proposals (all from 2.3-dev):
> Left button for selecting people, and same left button for moving is bound to and does annoy people when unit is accidentally moved wrong. Same effect of misclicking buttons. Many games have left as selection, right as giving orders, but not sure where rotating the units is better.
you can enable action`s confirmations in options. And AFAIK all ufo|x-com series use the same scheme of mousebuttons.
> Moving the screen in battle-mode is cumbersome.. Going to the edge of the screen. Why not let shift+right or middlebutton down be able to shift position with the mouse, just as in world-mode? Also useful is to zoom in/out towards the mouse. Similar to the spring rts.
That`s very nice proposal, and I totally agree with you. Now you can use numpad keys, with NumLock is swithced off.
> Equipping soldiers takes a bunch of time, perhaps allow users to make some (possibly partial)outfits and be able to alter later. Then also allow buying/building(/tranferring?)-per-outfit. Perhaps having squads and ships separate a good idea, pretty much a matter of adding a 'Squads' button. Then you can either assign squads to airplanes, or assign it when you launch off.(Added bonus that you can name the squads by function.)
It will be remade someday, we know about it and have some ideas.
> It can be a little hard finding an item in a list, perhaps add a text-search feature, or use icons.(or both)
icons?
> A way to get to the ufopedia page on an object and back.
some have been made for it, bu I don`t remember the current state of the feature.
> All those little reports of aliens going in radar range, perhaps the reports should show with an icon giving their type. I like the (implied, haven't actually have it happen) threat of your base being attacked, though.
Done in 2.3
> Is the picture of the base an actual map? Perhaps being able to walk around in the base(you are at) with other people also around doing their thing would be fun. Do not load time though.(A walk round base function) Also, multiple levels of base. (Up to surface, perhaps)
Yes, the pictures is screenshot from actual maps.
> Smarter civilians? Perhaps better, civilians you can control if you get near enough. (Except they keep moving multiple turns with move orders.) Saves them getting in the way. There should be a benefit of saving civvies, like standing with the population, governments.
We have LUA AI, and all is possible (if someone want to help and contribute :-) )
> Interaction with environment? Burning/exploding things, like fuel station/fuel tanks that are dangerous, chairs&stuff falling over, stuff breaking, like cars, glass. At windows it might be handy to drop something straight down on the other side, or to open them.
Again about destructible terrain? :-D There are some destructible enviroments in 2.3, but not so much for sme reasons.
> More description of battle zone when the humans would logically have access to information.(And so that people can choose squads.) Like if there is a duststorm and lasers won't work.
afaik there is some plans to do it.
> Allowing objects to also be maps, on which one can step, for instance a ship, that way, you can put ships at any angle, and you can make them fly away.
pardon?
> Add a 'Frequently Suggested' page so people like me don't bug you so much :p
nice idea, but I~m not sure that most of "great-advicers" will be read it.