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Author Topic: Completed Soldier skin textures  (Read 5675 times)

Offline Destructavator

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Completed Soldier skin textures
« on: November 12, 2009, 06:08:56 am »
OK, I finally figured out the right settings and was able to rebuild the skin for the new soldier model - based off of Migel's PSD file - in various camo colors.

Here's what they look like right now, please tell me what color combination works and what doesn't, what should be tweaked, etc.

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Re: Completed Soldier skin textures
« Reply #1 on: November 12, 2009, 06:09:35 am »
...And four more.

Offline Winter

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Re: Completed Soldier skin textures
« Reply #2 on: November 12, 2009, 12:56:09 pm »
The green/woodland camo is much too bright and saturated, you'd stand out terribly if you wore that in a forest. ;)

Other than that, not bad at all.

Regards,
Winter

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Re: Completed Soldier skin textures
« Reply #3 on: November 13, 2009, 11:27:25 pm »
OK, I fixed those two, added a "desert" pattern, and this is what I have now.  (One picture is done with very cheap quick-and-dirty lighting and background).

Edit: Had to abort attaching screen-shots, the forum upload folder is full.  Hang on...




« Last Edit: November 13, 2009, 11:33:12 pm by Destructavator »

Offline vedrit

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Re: Completed Soldier skin textures
« Reply #4 on: November 14, 2009, 12:13:23 am »
They look great. Too bad we cant put the textures on the current models

Offline Mattn

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Re: Completed Soldier skin textures
« Reply #5 on: November 14, 2009, 07:25:16 am »
seeing the shots reminds me: please make sure to provide normalmaps for the skins.

Offline Destructavator

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Re: Completed Soldier skin textures
« Reply #6 on: November 14, 2009, 07:38:24 am »
seeing the shots reminds me: please make sure to provide normalmaps for the skins.

I can try to do that, but I don't think normalmaps would be useful in this case - many of the texture details are decals, logos, cloth folds and such that are always the same (color doesn't change) and in some cases go over (on top of) the camouflage patterns.  If I understand normalmaps right, they would *not* work properly to re-build the texture in different camo patterns/colors.  The texture is in many layers, over 20 or so in the GIMP .xcf file which is in the data_source, along with the .blend files which have the camo patterns inside them to re-build parts of the camo patterns.

Edit:  On the other hand, if you just want more camo patterns, I could make a normal map for just one layer - the one with the camo pattern, but it would still have to be combined with all the other layers in that GIMP .xcf file.  The normalmap alone would not be enough to re-build the whole skin.
« Last Edit: November 14, 2009, 07:40:32 am by Destructavator »

Offline Mattn

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Re: Completed Soldier skin textures
« Reply #7 on: November 14, 2009, 07:42:41 am »
with a normalmap blender should be able to render the shadows and the lighting a lot smoother - try it and you'll see what i mean. at least we will maybe have soon normalmap support for meshes in our renderer, that's why i'm collecting them right now. we have an article about that in our wiki - there are some tutorials on how one should create normalmaps. (in the contrib->artwork section)

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Re: Completed Soldier skin textures
« Reply #8 on: November 14, 2009, 07:44:35 am »
Ah, OK, it seems I misunderstood the purpose of a normalmap, sorry about that.

In that case, I'll read up on and educate myself on the subject.