General > Discussion

Poly count

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Kildor:
The main problem with exporting .map from blender is extremely large number of brushes. I`ve tried to make and edit some objects, and result wasn`t good. May be I`ve missed something.

Mattn:
i don't think that 3dsmax support direct map exporting. but i might be wrong here. if you can send a map file i can tell you more.

H-Hour:
Email sent. The .map export is a plugin that came with one of the expansions for the game.

Skorpio:
Hello I'm new here. Thanks for making such a great game, I really love it.


--- Quote from: Kildor on October 31, 2009, 06:04:15 am ---The main problem with exporting .map from blender is extremely large number of brushes. I`ve tried to make and edit some objects, and result wasn`t good. May be I`ve missed something.

--- End quote ---

I just tested this and it seems to work fine. You just have to keep in mind that you must use brushes in Blender. Try to model with separate, closed boxes, like you do in the Radiant, then it'll work.

Now I wonder if texturing in Blender works, too. Gonna check this out later.

Edit: OK it's more difficult than I thought. Exporting cubes works fine, but you can't export prisms and cones without creating lots of unnecessary brushes. I also tried to export NURBS surfaces which didn't work at all. Are the curves in the Radiant NURBS?

Kildor:
There is no curves in ufo:ai and uforadiant at all.

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