never played X force so take your word for it.
i'm a developer myself so i understand the technical limitation of games development, i also understand that conceptual limitations, if you try and make a game that does everything you usually end up with a game so complex that it is either unplayable or plays itself.
it wouldn't be extra money, it would be having to choose between a small but steady income or large 1 off windfalls.
so say you sell off the patent for plasma rifles then you are earning much less from every alien mission that leaves PR's but in return you are now earning a constant monthly income.
there is a small issue with it making manufacturing redundant, as if you need something then you sell the patent and buy it. which is an issue i have noticed is already in UFO, once you research something unless you need a mountain of them then it's quicker and easier to buy them than build them infact other than dissasembling UFO's the main thing my workshops do is build rocket packs and gas grenades
Ah, I got your point on the patents. I tot u were referring to royalties.... (where profits come in on and on. I was referring to royalties instead then.
)
From what I understand, the aliens already hold all the patents of their equipment, and if you try to produce or reverse engineer their products, they will try to kill you for it. This is since they have extremely strict patent laws, and 0 tolerance for breaking them.
Either way, I don't think you can patent, and try to make a profit off of their equipment without pissing off their corporations... assuming they have any...
HAHHAHAHAA. I ma have such a good laf over this one, criusmac. LOL.
I would love to plagarise and pirate their technology. LOL.
Maybe we could even setup spies and go in to steal techs? Or possibly have defectors who would join humans??
Okie, too far fetched. Take this suggestion as absurd, hahahhaa. Aniwae, just have a laf and see my nx point.
well at least while they are open they people can talk about the idea with out opening a new one to trumpet there own special variation of the idea. eventually they will close themselves as people migrate to other topics
Hmmmm..... no point de, my dear Gunner. Lol.
Its ok for ppl to come and go.... usually these are the ones who are not really constructive and do not contribute anything to the project anyway. In the real world, we call them energy takers.
Its ok for those to come and maybe be disappointed as to why certain things are not implemented (from the suggested "REJECTED FORUM"), yet, if they appreciate the work, and truly stick by the basic respect for designers, they turn into energy givers, and help further the existing designs, giving a push towards fine-tuning the existing designs and bettering it.
They might even become valuable and join as part of the team! Become GREAT energy givers.
Well, this is life, ppl come, ppl go. Someone used to say life is like a bus journey, and u r the captain of the bus.
Some passengers come at 1st stop, some midway, some almost end of journey. Some stay thru from stop 1 to stop last, some get off halfway, some 3/4, some only a few stops. Some are uber nice, chatty, some quiet, observe and get off, some violent and disrupt the journey but ultimately removed (by police or sorts), some taken down by other passengers when they are overly unbearing..... I guess we have to accept all passengers?
In summary, its ok for ppl to come and go on this project. I guess all projects want to see their fans only and new fans-to-be. AFAIK, this project alr has 2597 members as of today, but i am sure <10% are active now, with <5% actually contributing to the project. Thats still alot already.
If more want to join, i am sure we are all happy to see new blood.