New board
Game Downloaded via "svn co https://ufoai.svn.sourceforge.net/svnroot/ufoai/ufoai/trunk"Output of "svn info" Path: URL: https://ufoai.svn.sourceforge.net/svnroot/ufoai/ufoai/trunkRepository Root: https://ufoai.svn.sourceforge.net/svnroot/ufoaiRepository UUID: 39b98707-f80d-0410-bc7e-c6b02f5409daRevision: 25831Node Kind: directorySchedule: normalLast Changed Author: geeverLast Changed Rev: 25831Last Changed Date: 2009-08-24 16:50:50 -0430 (Mon, 24 Aug 2009)
OS: Ubuntu 9.04 "Jaunty Jackalope"Kernel "2.6.28-15-generic"GPU: nVIDIA Gforce 8800gt 512mb DDR3"01:00.0 VGA compatible controller: nVidia Corporation GeForce 8800 GT (rev a2)" Driver: NVIDIA Accelerated Graphics Driver (Version 180)Arch: AMD64
Crash occurred on a loaded "Savegame".Crash is reproducible (Hardly, but possible)Just before the crash occurred, my "Firebird" was returning from a Mission (Crashed UFO - Fighter).(Outcome of Mission: 1 Unit (of 8) lost / All Aliens deceased / UFO Captured and sent to UFO Yard.-Waited ~1:39 game hours for ship to return to Base-"Entered" the base that hosts the Aircraft-Selected "Aircraft" UI Option.-Selected the Aircraft "Firebird" (Base hosts 2) -> "Soldiers" Tab -> Added one soldier to the Aircraft crew -> Pressed "Equip Soldiers": Game Crashed.
A workaround is to save&&load before opening it,
Program received signal SIGABRT, Aborted.[Switching to Thread 0x7f6ebbc3e7a0 (LWP 2710)]0x00007f6eb8c6a5d6 in raise () from /lib/libc.so.6(gdb) backtrace#0 0x00007f6eb8c6a5d6 in raise () from /lib/libc.so.6#1 0x00007f6eb8c6b7c3 in abort () from /lib/libc.so.6#2 0x00007f6eb8c63bc9 in __assert_fail () from /lib/libc.so.6#3 0x0000000000456ee3 in CL_AddWeaponAmmo (ed=0x7fff1d390790, item= {a = 16, m = 0x0, t = 0x61a5f60, amount = 1, rotated = 0}) at src/client/cl_team.c:477#4 0x0000000000481707 in CL_CleanupAircraftCrew (aircraft=0x3175dc8, ed=0x7fff1d390790) at src/client/campaign/cp_team.c:84#5 0x0000000000482274 in CL_UpdateEquipmentMenuParameters_f () at src/client/campaign/cp_team_callbacks.c:241#6 0x00000000004fb760 in Cmd_ExecuteString ( text=0x7fff1d390ac0 "team_updateequip") at src/common/cmd.c:912#7 0x00000000004fa5c2 in Cbuf_Execute () at src/common/cmd.c:229#8 0x000000000044ec92 in CL_SendCommand () at src/client/cl_main.c:941#9 0x000000000044f18e in CL_Frame (now=44765, data=0x0) at src/client/cl_main.c:1115#10 0x0000000000509f99 in tick_timer (now=44765, data=0x1052c248) at src/common/common.c:1046#11 0x000000000050a28e in Qcommon_Frame () at src/common/common.c:1127#12 0x0000000000562425 in main (argc=1, argv=0x7fff1d3910d8) at src/ports/linux/linux_main.c:53(gdb) frame 3#3 0x0000000000456ee3 in CL_AddWeaponAmmo (ed=0x7fffd2c7fbc0, item= {a = 16, m = 0x0, t = 0x61a5f60, amount = 1, rotated = 0}) at src/client/cl_team.c:477477 assert(item.m);(gdb) print *item.t$2 = {idx = 87, name = "Laser Rifle", '\0' <repeats 52 times>, id = "laserrifle", '\0' <repeats 53 times>, model = "weapons/laserrifle/laserrifle", '\0' <repeats 34 times>, image = '\0' <repeats 63 times>, type = "rifle", '\0' <repeats 58 times>, armourPath = '\0' <repeats 63 times>, extends_item = '\0' <repeats 63 times>, shape = 3871, sx = 5 '\005', sy = 2 '\002', scale = 1.25999999, center = {4.5, 0, 0.5}, animationIndex = 49 '1', weapon = qtrue, holdTwoHanded = qfalse, fireTwoHanded = qtrue, extension = qfalse, headgear = qfalse, thrown = qfalse, price = 2500, size = 35, isPrimary = qtrue, isSecondary = qfalse, isHeavy = qfalse, isMisc = qfalse, isUGVitem = qfalse, isDummy = qfalse, doNotAddWeaponToHand = qfalse, notOnMarket = qfalse, ammo = 16, reload = 12, oneshot = qfalse, deplete = qfalse, useable = 0, ammos = {0x61b5e60, 0x0, 0x0, 0x0}, numAmmos = 1, weapons = {0x0, 0x0, 0x0, 0x0}, fd = ... ... shotOrg = {0, 0}, spread = {0, 0}, delay = 0, bounce = 0, bounceFac = 0, crouch = 0, range = 0, shots = 0, ammo = 0, delayBetweenShots = 0, time = 0, damage = {0, 0}, spldmg = {0, 0}, splrad = 0, weaponSkill = 0, irgoggles = 0}, { name = '\0' <repeats 63 times>, projectile = '\0' <repeats 63 times>, impact = '\0' <repeats 63 times>, hitBody = '\0' <repeats 63 times>, fireSound = '\0' <repeats 63 times>, impactSound = '\0' <repeats 63 times>, hitBodySound = '\0' <repeats 63 times>, fireAttenuation = 0, impactAttenuation = 0, bounceSound = '\0' <repeats 63 times>, obj = 0x0, weapFdsIdx = 0, fdIdx = 0, soundOnce = qfalse, gravity = qfalse, launched = qfalse, rolled = qfalse, reaction = qfalse, throughWall = 0, dmgweight = 0 '\0', speed = 0, shotOrg = {0, 0}, spread = {0, 0}, delay = 0, bounce = 0, bounceFac = 0, crouch = 0, range = 0, shots = 0, ammo = 0, delayBetweenShots = 0, time = 0, damage = {0, 0}, spldmg = {0, 0}, splrad = 0, weaponSkill = 0, irgoggles = 0}}}, numFiredefs = {0, 0, 0, 0}, numWeapons = 0, tech = 0x3101540, extension_tech = 0x0, protection = { 0 <repeats 64 times>}, ratings = {0 <repeats 64 times>}, dmgtype = 0 '\0', craftitem = {type = MAX_ACITEMS, stats = {0, 0, 0, 0, 0, 0, 0, 0}, weaponDamage = 0, weaponSpeed = 0, weaponDelay = 0, installationTime = 0, bullets = qfalse, beam = qfalse, beamColor = {0, 0, 0, 0}, unlimitedAmmo = qfalse}}
It's my saved game. It crashed if go to "Equip Soldiers"