Greetings,
Imposeren, I've now understood what you meant. Gunner, thanks for the explanation too.
About it unbalancing the game, it's a possibility. But remember that Research time for some topics have been -- greatly -- increased.
The "why" of my suggestion is because I noticed that some Investigations -- even with 90 scientists assigned -- take too much time to conclude.
Subjectively speaking, I own one base with 90 Scientist (Which is completely suicidal), and another one with 50. When I send the 90 guys to one project, the other 50 guys are "wasted".
Now, here is where your argument is fully valid:
The main purpose of yours proposition is to get work for all scientist. But I think that your method will slightly imbalance game.
since having 140 scientists assigned to a single project sounds really like an overkill. But please consider the following.
1 base with 90 Scientists (Which is an extreme case) means that you need 5x Living Quarters + 9x Labs on a 5x5 grid where, in the best case, you'll have only 1 block filled up with "rubber". If you slightly increase the research times, there would not be any problems.
About production times, The max you can reduce the production of an item is down to 1h.
Thank you for answering the post and sharing your ideas, discussion is good to reach the most optimal solution. :-)