project-navigation
Personal tools

Author Topic: Another call for contributors  (Read 4764 times)

Offline Duke

  • Administrator
  • PHALANX veteran
  • *****
  • Posts: 1037
    • View Profile
Another call for contributors
« on: August 08, 2009, 03:12:51 am »
You played the game ?
You loved it ?
You felt the urge to give something back ?
You happen to have a decent knowledge of C/C++ ? (Or some other skill, see below)
You detected some flaw and thought "I could do that somewhat better" ?
You glanced at the code, but didn't find the 'entry point', so you gave up ?

Here comes the solution to your problem:
The dev team is currently considering to set up a 'newbie coders forum'.
See this thread http://ufoai.ninex.info/forum/index.php?topic=3915.0

If the concept works, the dev team might also extend it to artists, mappers, game designers, ...

So if you feel perfectly described by the above scenario, please sign up here so we can guess how many people might be involved.

ralthor

  • Guest
Re: Another call for contributors
« Reply #1 on: August 08, 2009, 03:39:57 am »
Perfectly described...I started playing with the code but found it wasn't much fund to fumble around in the dark and not be able to accomplish anything.  Great idea...

Offline Destructavator

  • Combination Multiple Specialty Developer
  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1908
  • Creater of Scorchcrafter, knows the zarakites...
    • View Profile
Re: Another call for contributors
« Reply #2 on: August 09, 2009, 07:30:59 am »
Perfectly described...I started playing with the code but found it wasn't much fund to fumble around in the dark and not be able to accomplish anything.  Great idea...

Funny, I tried the same thing, and had the same result a few months back.

BTW, is there an API documentation somewhere of the modified graphics engine?

Offline Duke

  • Administrator
  • PHALANX veteran
  • *****
  • Posts: 1037
    • View Profile
Re: Another call for contributors
« Reply #3 on: August 10, 2009, 01:09:53 am »
@rathor:
What was it that you wanted to achieve back then ?
You were the first to sign up, so feel free to post the topic in the newbie forum.

ralthor

  • Guest
Re: Another call for contributors
« Reply #4 on: August 10, 2009, 03:56:10 am »
I wanted to try and play the 2.3 version more so I thought I would see if could fix the path finding bugs....probably a really bad place to start.

Offline Duke

  • Administrator
  • PHALANX veteran
  • *****
  • Posts: 1037
    • View Profile
Re: Another call for contributors
« Reply #5 on: August 11, 2009, 12:08:04 am »
@Destructavator:
I moved your post to our new forum.

@ralthor:
LOL. You seem to have the same perception of what an *important* bug is as me :)
That was my starting point, and after quite a lot of help from wilminator I now know quite a lot about routing and pretty much about the pathfinding code. As wilminator seems to be bailing out for RL reasons, it would be good for the project to have at least a second person that understands that code. So YES, we should do that.
If you agree, plz open a thread for this topic in the newbie forum.

Then again, pathfinding is not the perfect topic to find out about how UFO works (and by far not the most simple way to find out). I am hoping for a list of things like
- how to add a new weapon
- how to change the behaviour of the hospital
- how to fix ...
We could then ask the experienced devs what *they* think would be the easiest starting point.

ralthor

  • Guest
Re: Another call for contributors
« Reply #6 on: August 12, 2009, 06:32:04 am »
Its going to be a bit before I can get a chance to get everything set back up and have the time to take a serious look at the code, I have book pretty much any free time I have for the immediate future.  Thanks for getting this rolling though...

benlelillois

  • Guest
Re: Another call for contributors
« Reply #7 on: August 25, 2009, 10:04:42 pm »
Hello everybody !

I'm reading the forum to understand how everything works. I hope I will be usefull soon !

odie

  • Guest
Re: Another call for contributors
« Reply #8 on: August 28, 2009, 04:40:07 am »
Its going to be a bit before I can get a chance to get everything set back up and have the time to take a serious look at the code, I have book pretty much any free time I have for the immediate future.  Thanks for getting this rolling though...

Eloz ralthor,

Welcome back then! :D Hope u can get everything up and running soon! :D

And Duke - Well done! :D

Hello everybody !

I'm reading the forum to understand how everything works. I hope I will be useful soon !

Eloz belenlillois,

Welcome to this forum then! :D
Have fun while doing the readings, and toodles! :D

Even in the midst of working, have fun ya?

:D