Quick "hi" as this is my first post. Just love the game, and hope to start contributing. Heck, I'd even like to try implementing this feature below.
And this one may be a bit long-winded so here goes.
The one thing I always wish I could do is decide where to put down my transport craft. I'm not sure this is feasible as it seems the craft is actually a part of the map itself, but I suppose there could be a way. Possibly have a mini "sat-image" of the map shown right before starting the mission. No people/aliens shown though. Then you pick a suitalbe LZ the Firebird. This also leads to a possible idea of having "Sat-Uplinks" or "Stealth Satellites" research possibilities, giving initial intel and showing on the minimap dots or something for any entities that are around.
Now, to expand on this idea, you could make more advanced deployment techniques available through new research/items/map availability.
Some ideas are:
Air Assault Deployment- Just like the Army. Transport flies over the selected insertion area, and soldiers rappel out. Sounds like they now have no cover to start, but also you don't waste TU's getting out. Another bonus is that troops could land in places the transport could not, such as a building roof-top, etc. Danger is that mission aborts may not be available, or you would have to select where to land the transport, and wait somewhat random number of turns before the transport could be there. If enemy get in the way, it would cancel and you would have to re-issue the abort with a new location or set transport to hold while you clear the LZ. This technique could be dangerous to the transport as it could be damaged by enemy fire during insertion/extraction.
Airborne Deployment- Another Army favorite. This time instead of rappelling at low altitude, troops parachute out at mid-altitude. You select the drop zone on the map, and troops try to land there. No danger to the transport during insertion, though troopers may drift some during landing. Still need a clear area as troops landing on trees/fences/etc may take from a bad landing. Mission aborts are as Air Assault.
Glide Suit/Grav Chute Deployment - Which ever of the two makes more sense to you, but the premise is the same. In this case, it's a mid/high altitude drop like airborne, but now you get to pick where each individual soldier is going to land. Some drift may occur, but not common, and never as much as airborne drops. Mission aborts as per Air Assault.
Since you are playing a commander role, I think initial troop deployment should be an important part of any mission. Should you deploy well, things go better. Deploy poorly and you may be up a creek. But at least the player can only blame themselves.
Any thought/comments?