project-navigation
Personal tools

Author Topic: Meet the Newbie !  (Read 23276 times)

martindcohen

  • Guest
Meet the Newbie !
« on: August 13, 2009, 05:38:11 am »


Hi Guys,

I played the game, loved it and want to give something back.

Im a professional C++ programmer willing to help but im not sure where to start.
Do you have some issues for me to look at ?

Keep in mind that i cannot do it full time.   ;D


Cheers !

Offline Zenerka

  • Sergeant
  • *****
  • Posts: 301
    • View Profile
Re: Meet the Newbie !
« Reply #1 on: August 13, 2009, 07:59:30 am »
Hi Tachop.

You'd prefer to get certain task (or bug) assigned by someone from the devs - do I understand you correctly?
Do you have local repo copy already?

martindcohen

  • Guest
Re: Meet the Newbie !
« Reply #2 on: August 13, 2009, 02:03:34 pm »


Perfectly, the idea is to help where the team needs it.

Local SVN   - Checked
CodeBlocks - Checked
Compiled    - Checked (Radiant build is broken in Windows?)
SourceForce account - Checked

I think im ready ...   :)

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Meet the Newbie !
« Reply #3 on: August 13, 2009, 02:59:44 pm »
Hi and welcome.

We are glad about every new hand we can get. If you are a C++ coder help on our mapeditor is highly welcome. It's C++ - the game itself is C.

As you have noticed already, current UFORadiant isn't compiling on windows. I'm merging currently a lot of stuff from another radiant version named darkradiant. (see here).

Imo the worst thing in the open source world is always the editor for your game. I would like to provide an editor for contributors to create high quality game content. To reach this goal a lot of work on the radiant codebase is needed. If we want to get new mappers and so on we have to improve the tools and make them easier (and even more important - make them more stable).

Especially about radiant, we have a todo list dedicated to it in our wiki. feature request, bugs and improvements. if you have more questions please ask and we will try to answer them. keep in mind that currently everybody who is working on radiant  is trying to get into the codebase ;)

We would be very glad to welcome you on the list of coders.

martindcohen

  • Guest
Re: Meet the Newbie !
« Reply #4 on: August 14, 2009, 12:05:36 am »

Thanks !

Consider it done !
Wheres the migration plan ?

Offline Duke

  • Administrator
  • PHALANX veteran
  • *****
  • Posts: 1037
    • View Profile
Re: Meet the Newbie !
« Reply #5 on: August 14, 2009, 12:07:43 am »
Hi Tachop !

First off, a big welcome from my side, too. Sounds like you liked the invitation ;)

The biggest problem with radiant atm is that it runs for some Window$ users (Rudolfo(XP) & Mattn(?)) while it does NOT run for others (BTAxis(XP & 7) & me(Vista)).

We had a discussion about that in our mailinglist http://lists.killfile.pl/pipermail/ufoai/2009-August/001255.html, but it seems we have run out of ideas :(

You said it compiles for you. Does it also *run* on your system ?

martindcohen

  • Guest
Re: Meet the Newbie !
« Reply #6 on: August 14, 2009, 12:10:57 am »


Actually i couldnt compile it, right now im updating the latest changes.
Will ping back in a few.

martindcohen

  • Guest
Re: Meet the Newbie !
« Reply #7 on: August 14, 2009, 12:22:12 am »


camwindow.cpp|1517|error: 'GL_TEXTURE0' was not declared in this scope

Anybody has this error ?

Offline geever

  • Project Coder
  • PHALANX Commander
  • ***
  • Posts: 2561
    • View Profile
Re: Meet the Newbie !
« Reply #8 on: August 14, 2009, 12:24:48 am »
camwindow.cpp|1517|error: 'GL_TEXTURE0' was not declared in this scope

Anybody has this error ?

BTAxis has: IRC Log

-geever

Offline Duke

  • Administrator
  • PHALANX veteran
  • *****
  • Posts: 1037
    • View Profile
Re: Meet the Newbie !
« Reply #9 on: August 14, 2009, 12:35:14 am »
Yup. I get it too (R25675).

martindcohen

  • Guest
Re: Meet the Newbie !
« Reply #10 on: August 14, 2009, 12:36:18 am »

Ok ...
Saw that one before but also found this comment ...


/* Under Windows, we do not define OpenGL 1.2 & 1.3 functionality, since
   it is treated as extensions (defined in glext.h) */
#if !defined(__WIN32__)


Thats why i was asking ... ;D

Offline Duke

  • Administrator
  • PHALANX veteran
  • *****
  • Posts: 1037
    • View Profile
Re: Meet the Newbie !
« Reply #11 on: August 14, 2009, 01:02:15 am »
@Tachop:
Stupid question:
Do you happen to know if there is something like __WIN64__ ??

@geever:
I assume you're on linux, right ?
And you do NOT get that error, right ?

martindcohen

  • Guest
Re: Meet the Newbie !
« Reply #12 on: August 14, 2009, 01:49:30 am »
@Tachop:
Stupid question:
Do you happen to know if there is something like __WIN64__ ??

There is, but is not related to that other missing define if thats your question.

Offline Kildor

  • Project Artist
  • Captain
  • ***
  • Posts: 757
  • Project mapper and some other stuff`er
    • View Profile
    • http://ufoai.nx0.ru
Re: Meet the Newbie !
« Reply #13 on: August 14, 2009, 03:15:07 am »
Duke, Radiant also work for me (W7). Before last mattn changes breaking win32 compiling.

martindcohen

  • Guest
Re: Meet the Newbie !
« Reply #14 on: August 14, 2009, 06:12:19 am »


Hi Kildor,

What commit nbr are you talking about ?