project-navigation
Personal tools

Author Topic: Grid_MoveLength: Assertion ... crouchingState ... failed - R25523  (Read 3812 times)

8472

  • Guest
R25523

crashed directly to the desktop from a crashed fighter UFO mission:
Quote
Team 7 ended round, team 0's round started!
Team 0 ended round, team 1's round started!
Trenakk H Hrkakk is consumed by mad rage!
Team 1 ended round, team 7's round started!
ufo: src/common/cmodel.c:2020: Grid_MoveLength: Assertion `crouchingState == 0 || crouchingState == 1' failed.
./ufo(Sys_Backtrace+0x1f)[0x8192352]
./ufo[0x81923b2]
[0xb7f47400]
/lib/tls/i686/cmov/libc.so.6(abort+0x188)[0xb7787098]
/lib/tls/i686/cmov/libc.so.6(__assert_fail+0xee)[0xb777e5ce]
./ufo(Grid_MoveLength+0x70)[0x813dd51]
./base/game.so[0xaf6d96d8]
./base/game.so[0xaf6dad34]
./base/game.so(AI_ActorThink+0x406)[0xaf6db4b5]
./base/game.so(AI_Run+0x173)[0xaf6db7ee]
./base/game.so(G_RunFrame+0x1dc)[0xaf6f044e]
./ufo(SV_RunGameFrame+0x10)[0x8160c89]
./ufo(SV_Frame+0x56)[0x8165b7d]
./ufo[0x81410a2]
./ufo(Qcommon_Frame+0x9a)[0x814136b]
./ufo(main+0x66)[0x81910b5]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe5)[0xb7770775]
./ufo[0x8069ff1]
./ufo(Sys_Backtrace+0x1f)[0x8192352]
./ufo(Sys_Error+0x22)[0x81914cc]
./ufo(Sys_InitSignals+0x0)[0x81923c5]
[0xb7f47400]
/lib/tls/i686/cmov/libc.so.6(abort+0x188)[0xb7787098]
/lib/tls/i686/cmov/libc.so.6(__assert_fail+0xee)[0xb777e5ce]
./ufo(Grid_MoveLength+0x70)[0x813dd51]
./base/game.so[0xaf6d96d8]
./base/game.so[0xaf6dad34]
./base/game.so(AI_ActorThink+0x406)[0xaf6db4b5]
./base/game.so(AI_Run+0x173)[0xaf6db7ee]
./base/game.so(G_RunFrame+0x1dc)[0xaf6f044e]
./ufo(SV_RunGameFrame+0x10)[0x8160c89]
./ufo(SV_Frame+0x56)[0x8165b7d]
./ufo[0x81410a2]
./ufo(Qcommon_Frame+0x9a)[0x814136b]
./ufo(main+0x66)[0x81910b5]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe5)[0xb7770775]
./ufo[0x8069ff1]
Error: Received signal 6.

Offline Duke

  • Administrator
  • PHALANX veteran
  • *****
  • Posts: 1037
    • View Profile
Re: Grid_MoveLength: Assertion ... crouchingState ... failed - R25523
« Reply #1 on: August 02, 2009, 01:02:47 am »
Can you plz give me any idea how to make this reproducable ?

Offline Duke

  • Administrator
  • PHALANX veteran
  • *****
  • Posts: 1037
    • View Profile
Re: Grid_MoveLength: Assertion ... crouchingState ... failed - R25523
« Reply #2 on: August 02, 2009, 01:19:08 am »
What's the difference here to your previous report on this issue ?
http://ufoai.ninex.info/forum/index.php?topic=3899.0

8472

  • Guest
Re: Grid_MoveLength: Assertion ... crouchingState ... failed - R25523
« Reply #3 on: August 02, 2009, 11:02:03 am »
Can you plz give me any idea how to make this reproducable ?
I dunno, it just appeared :(
If I find out how to reproduce it, I'll let you know.
Anyway, to be a bit closer to this bug, it would be good to know what this error says. I don't know what does this error say at all. If you translate it to a "human language", perhaps I would be able to remember at something (maybe unusual) what I've done, or maybe find a way how to reproduce it.

What's the difference here to your previous report on this issue ?
http://ufoai.ninex.info/forum/index.php?topic=3899.0
Yeah, you're right, it looks like to be the same thing. Only difference is the SVN rev. number.

Offline Duke

  • Administrator
  • PHALANX veteran
  • *****
  • Posts: 1037
    • View Profile
Re: Grid_MoveLength: Assertion ... crouchingState ... failed - R25523
« Reply #4 on: August 02, 2009, 12:24:31 pm »
The error says "an internal variable has a corrupted value". There is no way for a player to interpret that.
In general, whenever you see 'Assertion ... failed' in the log of a CTD, it means "something went terribly wrong". There's nothing you can do, just report it along with the circumstances.

Usually it's not really helpful to re-report a known bug just to say 'it's still there in revxxx'. However, after fixing a central bug, devs will ask the community to recheck all bugs of a certain category. In those cases you're more than welcome to re-report them.

8472

  • Guest
Re: Grid_MoveLength: Assertion ... crouchingState ... failed - R25523
« Reply #5 on: August 02, 2009, 08:53:26 pm »
The error says "an internal variable has a corrupted value". There is no way for a player to interpret that.
In general, whenever you see 'Assertion ... failed' in the log of a CTD, it means "something went terribly wrong". There's nothing you can do, just report it along with the circumstances.
well, ok.

Usually it's not really helpful to re-report a known bug just to say 'it's still there in revxxx'. However, after fixing a central bug, devs will ask the community to recheck all bugs of a certain category. In those cases you're more than welcome to re-report them.
my point was not to make a re-report. i simply forgot that i already reported this bug. in this case, my apology for a "duplicate".

Offline Duke

  • Administrator
  • PHALANX veteran
  • *****
  • Posts: 1037
    • View Profile
Re: Grid_MoveLength: Assertion ... crouchingState ... failed - R25523
« Reply #6 on: August 02, 2009, 09:36:30 pm »
No problem :)

Keep an eye on this problem, and if you notice a pattern, report it in the other thread.

Closed.