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Author Topic: r25447 - black parts in battlescape  (Read 2888 times)

Offline MXcom

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r25447 - black parts in battlescape
« on: July 27, 2009, 10:21:32 pm »
Hello,

I just tried r25447 (Windows binary by odie) and got the following on the first mission I went to. [see screenshot]

here's the console log:
Code: [Select]
==== InitGame ====
CM_LoadMap: "-village/vil_ +c01 +c04 +craft_drop_firebird +craft_ufo_harvester +r02 +s01 +h03 +h01 +d03 +d02 +d06 +r03 +d02 +d03 +r01 +s07 +d07 +s02 +d06" "16 -32 0 -32 -8 0 8 0 0 -24 -32 0 -16 0 0 -32 8 0 -16 16 0 0 16 0 -16 -8 0 -32 -16 0 16 -8 0 24 -8 0 -32 16 0 -16 16 0 16 16 0 -32 -32 0 -32 -24 0 -24 -32 0 -32 24 0"
Map:village/vil_c01  Offset:(16, -32, 0)
wpMins:(128, 128, 0) wpMaxs:(143, 151, 4)
Shifted wpMins:(144, 96, 0) wpMaxs:(159, 119, 4)
Tile bounds: (144, 96, 0) to (159, 119, 4)
Source bounds: (128, 128, 0) to (143, 151, 4)
Done copying data.
Loaded routing for tile village/vil_c01 in   0.0s
Map:village/vil_c04  Offset:(-32, -8, 0)
wpMins:(128, 128, 0) wpMaxs:(143, 143, 5)
Shifted wpMins:(96, 120, 0) wpMaxs:(111, 135, 5)
Tile bounds: (96, 120, 0) to (111, 135, 5)
Source bounds: (128, 128, 0) to (143, 143, 5)
Done copying data.
Loaded routing for tile village/vil_c04 in   0.0s
Map:village/vil_craft_drop_firebird  Offset:(8, 0, 0)
wpMins:(128, 128, 0) wpMaxs:(151, 143, 5)
Shifted wpMins:(136, 128, 0) wpMaxs:(159, 143, 5)
Tile bounds: (136, 128, 0) to (159, 143, 5)
Source bounds: (128, 128, 0) to (151, 143, 5)
Done copying data.
Loaded routing for tile village/vil_craft_drop_firebird in   0.0s
Map:village/vil_craft_ufo_harvester  Offset:(-24, -32, 0)
wpMins:(128, 128, 0) wpMaxs:(167, 159, 5)
Shifted wpMins:(104, 96, 0) wpMaxs:(143, 127, 5)
Tile bounds: (104, 96, 0) to (143, 127, 5)
Source bounds: (128, 128, 0) to (167, 159, 5)
Done copying data.
Loaded routing for tile village/vil_craft_ufo_harvester in   0.0s
Map:village/vil_r02  Offset:(-16, 0, 0)
wpMins:(128, 128, 0) wpMaxs:(151, 143, 5)
Shifted wpMins:(112, 128, 0) wpMaxs:(135, 143, 5)
Tile bounds: (112, 128, 0) to (135, 143, 5)
Source bounds: (128, 128, 0) to (151, 143, 5)
Done copying data.
Loaded routing for tile village/vil_r02 in   0.0s
Map:village/vil_s01  Offset:(-32, 8, 0)
wpMins:(128, 128, 0) wpMaxs:(143, 151, 3)
Shifted wpMins:(96, 136, 0) wpMaxs:(111, 159, 3)
Tile bounds: (96, 136, 0) to (111, 159, 3)
Source bounds: (128, 128, 0) to (143, 151, 3)
Done copying data.
Loaded routing for tile village/vil_s01 in   0.0s
Map:village/vil_h03  Offset:(-16, 16, 0)
wpMins:(128, 128, 0) wpMaxs:(143, 143, 3)
Shifted wpMins:(112, 144, 0) wpMaxs:(127, 159, 3)
Tile bounds: (112, 144, 0) to (127, 159, 3)
Source bounds: (128, 128, 0) to (143, 143, 3)
Done copying data.
Loaded routing for tile village/vil_h03 in   0.0s
Map:village/vil_h01  Offset:(0, 16, 0)
wpMins:(128, 128, 0) wpMaxs:(143, 143, 4)
Shifted wpMins:(128, 144, 0) wpMaxs:(143, 159, 4)
Tile bounds: (128, 144, 0) to (143, 159, 4)
Source bounds: (128, 128, 0) to (143, 143, 4)
Done copying data.
Loaded routing for tile village/vil_h01 in   1.0s
Map:village/vil_d03  Offset:(-16, -8, 0)
wpMins:(128, 128, 0) wpMaxs:(135, 135, 5)
Shifted wpMins:(112, 120, 0) wpMaxs:(119, 127, 5)
Tile bounds: (112, 120, 0) to (119, 127, 5)
Source bounds: (128, 128, 0) to (135, 135, 5)
Done copying data.
Loaded routing for tile village/vil_d03 in   0.0s
Map:village/vil_d02  Offset:(-32, -16, 0)
wpMins:(128, 128, 0) wpMaxs:(135, 135, 5)
Shifted wpMins:(96, 112, 0) wpMaxs:(103, 119, 5)
Tile bounds: (96, 112, 0) to (103, 119, 5)
Source bounds: (128, 128, 0) to (135, 135, 5)
Done copying data.
Loaded routing for tile village/vil_d02 in   0.0s
Map:village/vil_d06  Offset:(16, -8, 0)
wpMins:(128, 128, 0) wpMaxs:(135, 135, 2)
Shifted wpMins:(144, 120, 0) wpMaxs:(151, 127, 2)
Tile bounds: (144, 120, 0) to (151, 127, 2)
Source bounds: (128, 128, 0) to (135, 135, 2)
Done copying data.
Loaded routing for tile village/vil_d06 in   0.0s
Map:village/vil_r03  Offset:(24, -8, 0)
wpMins:(128, 128, 0) wpMaxs:(135, 135, 2)
Shifted wpMins:(152, 120, 0) wpMaxs:(159, 127, 2)
Tile bounds: (152, 120, 0) to (159, 127, 2)
Source bounds: (128, 128, 0) to (135, 135, 2)
Done copying data.
Loaded routing for tile village/vil_r03 in   0.0s
Map:village/vil_d02  Offset:(-32, 16, 0)
wpMins:(128, 128, 0) wpMaxs:(135, 135, 5)
Shifted wpMins:(96, 144, 0) wpMaxs:(103, 151, 5)
Tile bounds: (96, 144, 0) to (103, 151, 5)
Source bounds: (128, 128, 0) to (135, 135, 5)
Done copying data.
Loaded routing for tile village/vil_d02 in   0.0s
Map:village/vil_d03  Offset:(-16, 16, 0)
wpMins:(128, 128, 0) wpMaxs:(135, 135, 5)
Shifted wpMins:(112, 144, 0) wpMaxs:(119, 151, 5)
Tile bounds: (112, 144, 0) to (119, 151, 5)
Source bounds: (128, 128, 0) to (135, 135, 5)
Done copying data.
Loaded routing for tile village/vil_d03 in   0.0s
Map:village/vil_r01  Offset:(16, 16, 0)
wpMins:(128, 128, 0) wpMaxs:(143, 143, 4)
Shifted wpMins:(144, 144, 0) wpMaxs:(159, 159, 4)
Tile bounds: (144, 144, 0) to (159, 159, 4)
Source bounds: (128, 128, 0) to (143, 143, 4)
Done copying data.
Loaded routing for tile village/vil_r01 in   0.0s
Map:village/vil_s07  Offset:(-32, -32, 0)
wpMins:(128, 128, 0) wpMaxs:(135, 135, 3)
Shifted wpMins:(96, 96, 0) wpMaxs:(103, 103, 3)
Tile bounds: (96, 96, 0) to (103, 103, 3)
Source bounds: (128, 128, 0) to (135, 135, 3)
Done copying data.
Loaded routing for tile village/vil_s07 in   1.0s
Map:village/vil_d07  Offset:(-32, -24, 0)
wpMins:(128, 128, 0) wpMaxs:(135, 135, 2)
Shifted wpMins:(96, 104, 0) wpMaxs:(103, 111, 2)
Tile bounds: (96, 104, 0) to (103, 111, 2)
Source bounds: (128, 128, 0) to (135, 135, 2)
Done copying data.
Loaded routing for tile village/vil_d07 in   0.0s
Map:village/vil_s02  Offset:(-24, -32, 0)
wpMins:(128, 128, 0) wpMaxs:(135, 135, 3)
Shifted wpMins:(104, 96, 0) wpMaxs:(111, 103, 3)
Tile bounds: (104, 96, 0) to (111, 103, 3)
Source bounds: (128, 128, 0) to (135, 135, 3)
Done copying data.
Loaded routing for tile village/vil_s02 in   0.0s
Map:village/vil_d06  Offset:(-32, 24, 0)
wpMins:(128, 128, 0) wpMaxs:(135, 135, 2)
Shifted wpMins:(96, 152, 0) wpMaxs:(103, 159, 2)
Tile bounds: (96, 152, 0) to (103, 159, 2)
Source bounds: (128, 128, 0) to (135, 135, 2)
Done copying data.
Loaded routing for tile village/vil_d06 in   0.0s
Rerouted for RMA in   1.0s
checksum for the map '+village': 2085976532
ufo script checksum 4236670629
Created AI player (team 0)
Created AI player (team 7)
-------------------------------------
Connecting to localhost...
load material file: 'materials/village.mat'
music change to PsymongN1 (from karlmacklin_geoscape)
Starting the game...
Roujin has joined team 0
(player 0) It's team 1's round
Roujin has taken control over team 1.


Furthermore there's something already I've already noticed long time ago but forgot about:
I like to zoom out/in using my scroll wheel. It works in UfoAI, but at the same time it spawns a lot of "scrollcont_prev" / "scrollcont_next" messages in the console. Sometimes, it's even so much that it triggers a kind of flood protection (even if I'm playing single player, hey!)
Here's an excerpt of my console log:
Code: [Select]
Roujin: scrollcont_next
Roujin: scrollcont_next
Roujin: scrollcont_next
Roujin: scrollcont_next
Roujin: scrollcont_next
Roujin: scrollcont_next
Flood protection: You can't talk for 10 seconds.
You can't talk for 9 more seconds
You can't talk for 9 more seconds
You can't talk for 9 more seconds
You can't talk for 9 more seconds
You can't talk for 9 more seconds
You can't talk for 9 more seconds

Offline geever

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Re: r25447 - black parts in battlescape
« Reply #1 on: July 27, 2009, 11:09:33 pm »
I just tried r25447 (Windows binary by odie) and got the following on the first mission I went to. [see screenshot]

Deactivate GLSL Shader option. (Video)

Furthermore there's something already I've already noticed long time ago but forgot about:
I like to zoom out/in using my scroll wheel. It works in UfoAI, but at the same time it spawns a lot of "scrollcont_prev" / "scrollcont_next" messages in the console. Sometimes, it's even so much that it triggers a kind of flood protection (even if I'm playing single player, hey!)

Remove your keys.cfg file. Keybindings changed.

-geever

Offline MXcom

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Re: r25447 - black parts in battlescape
« Reply #2 on: July 28, 2009, 02:18:56 am »
Ah, thank you, that did the trick. And sorry for stealing your time with issues that are not really bugs..

However, right now the game crashed with an assertion:

Code: [Select]
Assertion failed!
File: ...\src\game\g_client.c
Line: 115

Expression item.t

I just killed the last alien in a mission (during which the already reported "alien see and try to shoot through walls" bug also happened btw.), then the assert happened.

Offline bayo

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Re: r25447 - black parts in battlescape
« Reply #3 on: July 28, 2009, 07:15:05 pm »
Is that black thing mean video card/driver dont support GLSL? or are buggy? or dont use the right version of GLSL?
Can't we disable shader without user intervention?