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Voting closed: August 12, 2009, 04:03:18 pm

Author Topic: make_UfoAI_win32 (all in one win32 build script)  (Read 150621 times)

Offline ManicMiner

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #210 on: January 18, 2011, 01:51:05 pm »
Same issue here.

Offline Muton

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #211 on: January 18, 2011, 05:44:07 pm »
Then get it here

Offline ManicMiner

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #212 on: January 28, 2011, 02:31:06 pm »
Hi,

I'm still having no joy even when at home, same error every time.

Code: [Select]
Starttime: 2011.01.28 13:27:57 6
CommandLine: "CBplaceholder" "C:\TEMPUFOAI\UFOAIwin32BUILDenv\MinGW" "C:\TEMPUFOAI\UFOAIwin32BUILDenv\MinGW\NSIS" "C:\TEMPUFOAI\UFOAIwin32BUILDenv\MinGW\ufoai" 3 1 1 1 4 1 1 4 1 4 4 4 core2 O1 sse4.1 L1-line=64 L1-size=32 L2-size=3072 1 4 core2 O1 sse4.1 1 "C:\Users\Public\UFOAI-2.4-dev" 4 2.4 4 4
OSArchitecture X64
OS WIN_VISTA
OSsp Service Pack 2
CPU Intel(R) Core(TM)2 Duo CPU     T9400  @ 2.53GHz
Intel64 Family 6 Model 23 Stepping 6
2527 MHZ
Memory 6107 MB
available 1157 MB
Run: "C:\TEMPUFOAI\UFOAIwin32BUILDenv\MinGW\bin\git.exe" fetch
at: C:\TEMPUFOAI\UFOAIwin32BUILDenv\MinGW\ufoai
ufoai.git.sourceforge.net[0: 216.34.181.91]: errno=No error
fatal: unable to connect a socket (No error)
Endtime: 2011.01.28 13:28:22 6
Error 2
Error during git fetch

Offline Muton

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #213 on: February 01, 2011, 10:03:06 am »
> fatal: unable to connect a socket (No error)

google says

Quote:
Finally realized it was AVG anti virus software running. I disabled the "resident shield" within AVG and works like a charm now.

Offline Adzik_Master

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #214 on: February 06, 2011, 01:05:22 am »
Muton,

I have a question about layout of UfoAI configure 0.95. On today there is fixed size of window and it doesn't match on some resolutions (mean eg. netbooks 1024x600). Here start question - Is there a posibility by You to change size from fixed to scaled or maximality just to match all options on it. If there is needed to have some fixed options, you just could scale the big info box on the right.

what do you think about that? 

Offline Flagibule

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #215 on: February 17, 2011, 06:20:07 pm »
Hi all

I don't well speak English but I am going to try

When I try to compile (with "make ufoai win32"), I always have the same error

See the log attached...

Thanks for yours answers  :)

Offline Kemlo

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #216 on: February 17, 2011, 09:26:22 pm »
Same here. I've been getting this for a couple of weeks now. I've attached one of my logs as well.

Offline Muton

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #217 on: February 17, 2011, 09:42:27 pm »
not your fault

bug found ...
be patient until the patch is pushed


> for a couple of weeks now
If you got an error for a few days
let us know ....


> On today there is fixed size of window
Scaling would ruin the gui
This scripting language is limited
I can reduce the hight a little bit and add a macro (CRTL+S) to start the build

Offline Kemlo

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #218 on: February 17, 2011, 09:56:14 pm »
> for a couple of weeks now
If you got an error for a few days
let us know ....

Sorry, didn't realise it was a bug in your script. I did mention it in another thread which you understandably didn't see.

Offline Flagibule

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #219 on: February 18, 2011, 02:39:07 pm »
thank you for answers

That works by updating codeblocks (v10.05) and Mingw

I was finally able to compile my release


Offline Adzik_Master

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #220 on: February 18, 2011, 10:04:46 pm »
> On today there is fixed size of window
Scaling would ruin the gui
This scripting language is limited
I can reduce the hight a little bit and add a macro (CRTL+S) to start the build


That'll be enough I think. Thanks a lot :)

Offline Muton

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #221 on: February 19, 2011, 02:01:32 pm »
== 2011.02.19 == 0.9.6 =====================================
There was a bug related to mapdownload
Added a "macro" ctrl+s to start the build from the config window
Reduced the hight of the config window a bit (as much as possible)
Added the make model switch (*.mdx files)
Deselecting is only useful if you want to build maps only


added
  • make model switch
  • ctrl+s to start the build process (instead of pressing start)
changed
  • smooth progress update
  • size of the config window reduced
bugs
  • map download

== 2011.02.19 == 0.9.7 =====================================
There was a regex bug

bugs
  • regex bug

Offline Muton

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #222 on: March 26, 2011, 11:12:03 am »


== 2011.03.26 == 0.9.8 =====================================
I've changed the routine to update mingw

changed
  • mingw update routine

Offline ypsen

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #223 on: April 13, 2011, 08:13:17 pm »
Muton,
      Just thought that I'd let youi known that the make_UfoAI_win32 is currently not working, I'm guessing that it is related to the change in the article below?

http://ufoai.ninex.info/forum/index.php?topic=5846.msg0;boardseen#new

The actual error in the log file is

src/client/cgame/../../common/xml.h:24:18: fatal error: mxml.h: No such file or directory    compilation terminated.

Finally I'd like to say thank you for developing a very useful tool,

yp.

Offline Muton

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #224 on: April 14, 2011, 12:27:16 pm »
Thats included already (see 0.9.8)

in you log there should be a line called
Info:   MinGW is not up2date. .........
I only update my mingw build
So
if you use your own mingw or
do not select "git" in the gui you'll never get the update