> BTW, during map compilation there's always "0 maps to go...?
Activate the clean checkbox
> May be this is due to some missing parameters? I'm quite sure when I installed C::B the first time, there have been some instructions to add/correct some values regarding compiler, linker, ...
> Or does your script all of this automatically?
The script does it all
Tested this on a new setup
Just done a build as you did debug
no problem (used mattn's last c::b)
http://mattn.ninex.info/download/codeblocks.zipDelete (backup) the codeblocks folder in your %appdata%
and rerun the script
If you still have a problem check
the c::b setttings
http://ufoai.ninex.info/wiki/index.php/Code::BlocksIf you have done this delete the files from c:\windows\system32
copy the dynamic libraries (*.dll) from contrib\dlls\ to the UFO:AI root dir, or into a directory in your path (e.g. c:\windows\system32).
and do this
Or add the contrib\dlls directory to your path. (btw my script will do this [not generally, only for the buildenvironment])
This is not needed
You may also need to add the c:\development\codeblocks\MinGW\libexec\gcc\mingw32\4.4.0 directory to your path for the compiler to work
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You can work arround for the moment if you select small and not full