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Author Topic: autofight and freelancers  (Read 1968 times)

Offline Bartleby

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autofight and freelancers
« on: June 27, 2009, 10:40:14 am »
after a while playing ufo-like-games i am always not very motivated to play those small missions. just boring if u have to chase 1-2 aliens for a long time on a small ship and that some missions in a row.
a "autofight" option in which by a calculation the mission is solved would be nice. maybe. to not make those autofight not to easy u can have a less chance to win, less profit or less experience on those.

it could also be possible not to send a own transporter. maybe u could pay some amount of money to hire some freelancers :). they get the money u the materials of the ufo.

or u could just send a cruise missile to "solve" the problem and not to risk any terror or other negative effects of a not tried mission (cheaper, but no materials as profil... hm.. even though u could argue that cruise missile are quite expensive for a small "company" like our defence).


EDIT: er..................... i am sry. there is already an other discussion about that..... well.... sry :).
« Last Edit: June 27, 2009, 10:52:43 am by Bartleby »