Hi,
I've been thinking, that there're still few things which I miss in this new 2.3 version
1.
on the global planet map, where I can build and use a "SAM Site":
a) I miss there something like auto-fire/shot, that I don't have to order a SAM Site each time a new UFO appears to fire. and because there is really lot of those UFO's (more then I was used to in version 2.1), this auto-fire/shot would be a great help I think.
b) this is perhaps a small bug = after I order the SAM Site to fire on the UFO, and then I save the game (while the UFO is still on the map), and later load the game from that save (with that same UFO on the map), the game simply don't remembers that before I ordered a SAM Site to start shooting(or simply to shoot if it was already within a SAM Site fire range) on that UFO, and then I must again give the order to open fire on the UFO.
c) I can imagine that somebody would like to have this SAM Site auto-fire/shot to be disabled in the game, so perhaps it would be best for everybody to simply put there some switch ENABLED/DISABLED (which will apply on the entire planet's SAM sites) for the SAM Site auto-fire/shot.
2.
on the base, at the window where I can Equip the soldiers, there is an option to change the color of the soldiers dress (Urban, Jungle, Desert, Arctic).
this is fine, but sometimes it really takes too long to change the color for a dress for every soldier.
so maybe it would be nice to put there some global switch which will change the color of a dress to all of them.
3.
furthermore, I think there is another small bug,
to be more specific, as there is an option in "Change message and pause settings" to pause when a new UFO is spotted (I use the default setting, which means to pause it) , I've noticed for a few times that the game didn't paused on , and the UFO simply moved until disapeared.