Ok now I don't get it, where below does it change based on % vs fixed TU usage for
weapons?:
turn 45 degree -1 TU,
same, not a weapon
turn 90 degree -2 TU,
same, not a weapon
crouch -4 TU, standup after crouch -8 TU,
same, not a weapon
walk 1 tile......etc... some "game experice" af how should a turn base works.
same, not a weapon
so far nothing changes
now assuming you know how many TUs it takes to fire (you checked at the begining) it continues to be the
same exact experience in both cases
-Opss.. shxxt, I miss 1 TU to throw that grenade...
same assuming you are paying attention to how many TUs you have... doesn't matter if it takes 5 or 7 or 27TU to throw
-Opss.. bump into an alien room without enought TU to backoff.
same, you're not shooting in this scenario
-Opss.. wait at the door and get shot down next turn...
same, alien accuracy is not based on your weapons TU usage
-Opss.. I only have 2 shot left... and there are 3 of them...and no-way to switch to grenade...not enought TU.
same if you used up your TUs, however the one exception is if your super elite is in the front and can fire 3 times... chances are he won't get all three anyway and get shot in the face and there goes the super elite... so yeah, wouldn't do that
-Opss.. where the hack that shot come from? (Mostly counter at night mission.)
same, not dependent on TUs but LOS
-Shxxt.. I shot it. It blows up. If I don't shot it, It shot at me next turn... I'm definitely dead...(==")
same, not dependent on TUs whether the alien blows up or not
-Bump into a room full with alien. Burst Shot 3 hits... 3 alien reaction fire back 9 deadly hits!
same, not dependent on TUs (bad planning, you know they will shoot back so should have brought friends)
-Try to throw a grenade... activate the grenade... open the door...Opps...get reaction shot, drop unconsious, next turn...Kabooooommm....
same, not dependent on TUs but reaction fire (even if throw is 0Tu the guy is already unconscious)
therefore my reply:
none of these scenarios change based on using fixed TUs, except for introducing one rather cool tactical choice (send expensive unit to the front or not)