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Author Topic: Do UGVs work or not?  (Read 4234 times)

Titan

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Do UGVs work or not?
« on: June 18, 2009, 06:17:08 pm »
Hi. Uhm... first time posting here.

I noticed that in the latest 2.3 multilevel, you could buy UGVs and equipment. I looked all over the description/pilot/equipment/soldiers screen for the firebird, and couldn't find that button for 'load heavy equipment'.

I just want to know if:

A: I'm not looking in the right place
B: I need a bigger/better/more advanced dropship to put them in
or
C: It's only partially coded, not fully implemented, so I shouldn't waste money on buying them.

Thanks  ;)

Offline geever

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Re: Do UGVs work or not?
« Reply #1 on: June 18, 2009, 07:21:45 pm »
UGVs not yet working. We will remove them from 2.3 but trunk has them as it's the head development branch.

-geever

Titan

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Re: Do UGVs work or not?
« Reply #2 on: June 18, 2009, 08:06:32 pm »
Ah, ok, thanks.  :D

odie

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Re: Do UGVs work or not?
« Reply #3 on: June 19, 2009, 03:21:43 pm »
UGVs not yet working. We will remove them from 2.3 but trunk has them as it's the head development branch.

-geever

Geever,

Is it true that this will be removed from 2.3 for now??
So we expect development for this for '2.4' or version '3' onwards??

Offline geever

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Re: Do UGVs work or not?
« Reply #4 on: June 19, 2009, 05:22:31 pm »
Yes, ofc. I think everything which not working should be removed (from the 2.3 branch) to avoid frustration like "How to use night vision googles?" and so...

-geever

odie

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Re: Do UGVs work or not?
« Reply #5 on: June 20, 2009, 04:57:21 am »
Yes, ofc. I think everything which not working should be removed (from the 2.3 branch) to avoid frustration like "How to use night vision googles?" and so...

-geever

HIGH ^5 - I so agree. Its creating alot of unnecessary feedbacks. :D

If thats the case, the following should be removed?

1) Goggles.
2) UGV

What else??? Then again, this is a proposal i guess, subject to approval (AOP - Approval of Plan) by Mattn and the rest of the devs.

Offline geever

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Re: Do UGVs work or not?
« Reply #6 on: June 20, 2009, 09:26:57 am »
Quote
What else???
* Smoke and incendiary grenade (I'm not sure if the latter works but we don't have the fire effect it needs)
* UFO Yards
* Particle Beam Cannon for aircraft (if we don't make it working till then)

-geever

Offline criusmac

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Re: Do UGVs work or not?
« Reply #7 on: June 20, 2009, 11:00:12 am »
I am currently working on the goggles and smoke grenades. It will be a long time coming though. I request these items not be removed until I fail miserably.

Also, I need someone to go through each team file and determine how hot each alien and human is, and, preferably, modify the team files (and post a copy) so I can make use of the values. I have no idea how hard this will be, but it's not something I plan to do on my own.

Offline geever

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Re: Do UGVs work or not?
« Reply #8 on: June 20, 2009, 11:17:18 am »
They will be removed from the 2.3 branch once we created it (branch) and decided to do a feature freeze. They will remain in the trunk so you can work on it. If you can make them working before that point they can go into 2.3 aswell ofc.

-geever