Hello people,
I'm in a physics major and I just want to say somethings.
First of all, AM is really difficult to contain, with or without technology way ahead of us. But for the sake of the game we are considering that the alien technology is really a good one
Second, the anti-matter related "explosion" comes from the annihilation of matter by anti-matter, the numerical values are easy to obtain: E=MC^2 . I say "explosion" since there is no chemical reactions, it is not an explosion per se.
Joining these two points, assuming the existence of a way to "consume" AM in order to produce energy, explosive material, etc, we are considering different levels of magnitude, example: a grenade should not have more than a little amount, although AM thrusters might use more.
Nevertheless, let's assume that the AM storage keeps AM for all the usages possible and imaginary, we are talking about a considerable amount of AM per base, which consists of a considerable potential of danger. In fact, I assume that any storage has the enough AM to produce really messy shit.
With this I can only see to possible options:
1) shutting down the power plant leads the AM storage to fail and AM consumes all of the base, plus both invading and defending teams and aircraft. Big explosion, no one gets to tell the story, base get's destroyed.
2) for the game's sake, and to keep the strategy interesting: shutting down the power plant leads the AM storage to fail and AM consumes the storage and/or the nearby facilities and/or soldiers.
I guess if we would want a game 100% scientifically correct we would have to change a lot and risk the game to loose interest.
On the other hand why do a game with real scientific nomenclature and references?
I let you to continue the debate.
Just on more thing, keep up the awesome work!