1) Since UFO stands for Unidentified Flying Object, after its researched it's no longer an UFO. So I sugest changing UFO scout, UFO fighter, UFO harvester, etc to Alien Scout, Alien fighter, Alien Harverster, etc...
2) On geoscape I sugest showing UFO/crashsite/terrormission/alien base names next to model just like a base or instalation. Would make it easier to locate them. (In case of a not reserched UFO it should be something like "UFO" untill it's researched)
3) On geoscape I suggest options to show/hide names separetely for
a) Bases
b) Radar sites
c) SAM sites
d) UFO Yards
e) UFO/crashsite/terrormission/alien base
Reason for that is because geoscape can turn in a real mess and hard to locate UFOs (see screenshot).
4) At the moment, pressing spacebar rotates between all objects on screen. hard to find a particular one this way on late game.
So I sugest one key for bases, another for instalations and another for UFO/crashsite/terrormission/alien base
5) Unresearched itens should be shown on base (and battlescape) only as "alien artifact" since you are not suposed to know what it is untill its researched.
6) Unresearched UFO stored on bases should be shown only as "UFO" for same reason.
Edit: Typos
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