General > Discussion
A nasty trap!
Sirine:
In programming point of view. The land mine is possible.
1) Lay land mine, x,y coordinate mark with mine.
2) The xy mark will be attach to each character (alien and soldier).
3) Whenever character is moving, check for the xy mark and current location...if hit....kabooommm.....fly sky high!!!
Another, point...
1) If shoot at the land mine... shouldn't it be blowing as well?
2) If the land mine somehow blow up... what about the "other" land mine that lay next tile? shouldn't they be blowing as well?
3) Currently (as for my understanding) there are no flamable/blowable items on the map... example oil tank, explosive chamical etc....
4) I'm actually looking forward for chain-blow explosive effect....missing it so much... dream for it.... ;D
BlerFarb:
Yes... what is a game without exploding barrels?!?
I think the land mines would be a great idea, however I might make it so they are proximity detonated to increase combat effectiveness. Because the chances of an enemy walking over the exact part of the terrain you placed a land mine in are slim which is why modern militaries place hundreds. Placing hundreds would obviously be very tedious so I think placing fewer more effective mines would be a better choice from a gameplay perspective.
Sirine:
another ideal poping up... The remote cctv... like the civillian camera. Place one on ground and you have the sight of that area.
In progamming point of view.
1) Like putting an unmoveable transparent soldier in one place. (replace with a "video recorder device" image).
2) Put something like iphone on the soldier hand. and walla... activate the transparent soldier..
3) You have another cool feature...which all other X-COM don't.
4) Something like unman remote vehicle...just without armor, movement, and weapon.
5) Fun to have, and definitely not 'hard' to program.
slothlord:
heh, i already suggested something like that (remote camera). BTAxis said the devs are already working on it. Don't know if it will be in the 2.3 release.
BTAxis:
Won't.
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