General > Discussion
A nasty trap!
Sirine:
Thank you very much for all the dev. and ppl. who involve in making this game.
I have a good fun time with X-COM UFO long long time ago, and now UFO:AI it bring back sweet memory... :)
Well, as for the subject... It is just a proposal...
1) Alien mission on the map.
2) You send your best team there.
3) You were ambush by the alien havesters. :o
4) You lost your ship (transporter), and all your best soldiers. >:(
5) A butt kicking from the alien... :'(
6) Alien LOL... ;D
BlerFarb:
Well, that sort of happens from time to time as it is. Flying to one destination your firebird can actually be intercepted and shot down by aliens mid flight... and it is very frustrating... I cried. :'(
Building off what you said...
What if when your firebird is attacked and shotdown it crash lands and the remainder of your forces form the firebird have to fight a full harvester (or whatever shot you down) crew. Then, if you win you have to send a new firebird to pick up your soldiers... and of course you would have captured a harvester. ;D
Kaz:
Wicked! And you would be unable to pull off from such a mission if things are going bad for you...
Cheers!
Sirine:
Just will be fun, if the AI (Artificial Intelligence-Game) smart enought to do some trap on us (player)....
Another thing.... The research text said lot about how the alien doing team work at techtical mission.... fail to notice any...
Will there be fun, if the alien have land mine? or something like guard bot that whenever anything that come nears to it. It will just shot like crazy or blow you sky high?
BlerFarb:
Yeah, I do think that the aliens should have a slightly different set of tactics basing more off of teamwork and specialization as opposed to human versatility.
I think if land mines were implemented that they would be more fitting as a human weapon but perhaps some sort of alien device that heals all surrounding aliens. Or what if aliens panicked more easily when separated from packs and their stats were raised slightly when in packs.
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