What should I be looking at in the lighting data?
------- Loading game.dylib -------
Reading symbols for shared libraries . done
LoadLibrary (./base/game.dylib)
==== InitGame ====
Map:wilderness Offset:(0, 0, 0)
wpMins:(128, 118, 0) wpMaxs:(193, 197, 7)
Shifted wpMins:(128, 118, 0) wpMaxs:(193, 197, 7)
Tile bounds: (128, 118, 0) to (193, 197, 7)
Source bounds: (128, 118, 0) to (193, 197, 7)
Done copying data.
Loaded routing for tile wilderness in 2.0s
checksum for the map 'wilderness': 1823298575
ufo script checksum 1428115824
Created AI player (team 7)
-------------------------------------
Connecting to localhost...
load material file: 'materials/wilderness.mat'
Breakpoint 1, debug () at src/client/renderer/r_model_brush.c:109
109 }
(gdb) bt
#0 debug () at src/client/renderer/r_model_brush.c:109
#1 0x001850d0 in R_ModLoadLighting (l=0x290fe074, day=qtrue) at src/client/renderer/r_model_brush.c:102
#2 0x00189d8c in R_ModAddMapTile (name=0xbfffefa0 "wilderness", day=qtrue, sX=0, sY=0, sZ=0) at src/client/renderer/r_model_brush.c:1102
#3 0x0018a1c4 in R_ModBeginLoading (tiles=0x28479ba "", day=qtrue, pos=0x28492b0 "", mapName=0x28469b0 "wilderness") at src/client/renderer/r_model_brush.c:1206
#4 0x0004c938 in V_LoadMedia () at src/client/cl_view.c:219
#5 0x00038684 in CL_RequestNextDownload () at src/client/cl_main.c:515
#6 0x00038830 in CL_Precache_f () at src/client/cl_main.c:547
#7 0x0011963c in Cmd_ExecuteString (text=0xbffff234 "precache 632867780") at src/common/cmd.c:911
#8 0x00117b30 in Cbuf_Execute () at src/common/cmd.c:228
#9 0x00039b04 in CL_SendCommand () at src/client/cl_main.c:897
#10 0x0003a330 in CL_Frame (now=210541, data=0x0) at src/client/cl_main.c:1047
#11 0x0012b144 in tick_timer (now=210541, data=0x1847dabc) at src/common/common.c:1038
#12 0x0012b568 in Qcommon_Frame () at src/common/common.c:1119
#13 0x0019f4ac in main (argc=1, argv=0xbffff8a4) at src/ports/macosx/osx_main.m:142
Current language: auto; currently c
(gdb) up
#1 0x001850d0 in R_ModLoadLighting (l=0x290fe074, day=qtrue) at src/client/renderer/r_model_brush.c:102
102 debug();
(gdb) list
97 VectorScale(refdef.ambient_light, 1.25, refdef.ambient_light);
98
99 r_worldmodel->bsp.lightdata = Mem_PoolAlloc(l->filelen, vid_lightPool, 0);
100 r_worldmodel->bsp.lightquant = *(const byte *) (mod_base + l->fileofs);
101 memcpy(r_worldmodel->bsp.lightdata, mod_base + l->fileofs, l->filelen);
102 debug();
103 }
104
105 debug()
106 {
(gdb) p r_worldmodel->bsp.lightdata
$1 = (byte *) 0x2b6c902c "\004BBB?BBB?BBB?BBB?BBB?BBB?BBB?CCC?DDD?BBB?BBB?BBB?BBB?BBB?BBB?DDD?EEE?JJJ?kkk?BBB?BBB?BBB?___~?BBB?BBB?BBB?UUU~?BBB?BBB?BBB?BBB?BBB?BBB?B"...
(gdb) # Gee, no help.
(gdb) p refdef.ambient_light
$2 = {0.465661287, 0.465661287, 0.465661287}