just a few hundred years ago, afaik, soldiers would dress up nicely, stand in a row facing each other, and shoot each other dead with muskets.
no crawling in the mud.
That is so out of point and out of date with modern warfare, let alone advanced modern warfare..... Esp the no prone.... lol
Which brings me to.....
i like it that you cannot crawl on the ground, you are agents after all, not some kind of dirty soldiers who will do anything to avoid the results of technological progress (e: just noticed that i should clarify that i didn't mean that soldiers are stagnant, i meant that modern weapons are too powerful).
Being unable to prone is a stupid thing. Why? Just to name a couple:
1) U expose a larger target (yourself and your body) to the enemy. Higher risk.
2) Lower stability in firing of weapon (obviously u probably did not have real firearms experience. Lowering your CG will result in more stability of yourself, more support - probably arms rested on floor, better breathing and more focus.)
btw, flamers are very good imho
1) they are reliable -- when they hit they kill, guaranteed for just 12 time units.
2) they have low time units attacks, and maybe i am imagining it, but i think it might be good for reaction fire.
Well, Perhaps this is because they are meant to kill (even in real life), but then again, balancing in this game has not yet been addressed (not the focal point as of now.....).
And fyi, in real combat situation, flamethrower is always an assault wpn, never a reaction fire wpn (not assault / sniper wpn). They are bulky, and slow to react, and EXTREMELY dangerous in close combat, cos, u might end up burning yourself (AND YOUR MATES) in enclosed situation.....
In fact, for balancing's sake, the TU i am suggesting should be upped for flamethrower....... (i know that UFOAI's FT is like a M16 weapon, but still, its meant to be bulkier..... how could we fire a FT like an assault weapon? lol. Then again, like i say, balancing's not done, so dun take this as a complaint.)