Balancing pending, even soldiers with (advanced) light armour *should* be able to take a couple of hits from all but the heaviest weaponry the aliens bring to bear. This is a goal I feel rather strongly about, because I feel the player shouldn't be forced into using heavy armour if he doesn't want to. Light armour will of course be good for TUs, and I imagine we could disallow proning for heavy armour, but if light armour meant suicide then nobody would use it.
BTAxis,
I thnk at this juncture, we can focus on getting the current bugs squashed.
Then implement main categories, and render models for couple of standard equipments (Heavy, light armors, etc).
Then last is bit of balancing before 2.3 release.
Then do feedback update, and then 2.4 stable.
Then consider new features.
Then add new features..... then release 3.0 alpha/beta.
Then balance, bug squash.
Then 3.0 stable.
Then work on more wpns / armors / story for 3.0?
Lol..... i thnk we should have this sorta workframe in wiki somewhere (updated tat is.... i know the old one is ard)....
Wat do u thnk?