why?
Why would you want to not assign all workers? To build different things at once? If you really need to (and why would you really) you can add more items to the cue with less numbers on each item.
I think this should be removed on research as well. You always add 'everybody' anyway. There's no need to research two things at the same time (for example you then get both tech after 5 days instead one after 2,5 days and the other after the full 5 days, why would you want that)
Hi, i believe i can share insights on suliman's point.
1) To be able to reassign scientists is impt. You might discover something more impt (like a new artifact of the alien's) and decide to pause current research, (which might be only halfway thru out of 8 days) and switch to this more pressing matter.
2) This is also probably applicable to the manufacturing plant - a craft is being constructed (taking 2 wks?), and suddenly some crap soldiers ran out of ammo (which cant be bought) and needs immediate attention and making. Hence, well, divert 30% manpower to make this crappy soldier's ammo.
3) Well, in the real world, (if aliens attack), u practically do not see everyone doing same thing to be effective. There is something called manpower diversification, which maximises everyone's potential by assigning em to diff tasks, according to their needs / skills. Well, i thnk i am not making sense......
Think of it this way: ppl laze around if too mani ppl on same job (redundancy of manpower),then move to 2nd job. But if manpower if halved and same amt of job needs to be done, it actually spurs em to do things faster (knowing tat its now up to em - the halved manpower, do or die). Making sense? lol.