I've gotten past the harder parts of getting a mesh out of MakeHuman and into Blender for making new soldier models that might be easier to animate, and this would also mean we would have source .blend files unlike the existing MD2 soldier models that aren't in the data source.
What I've figured out is that I can use the ShrinkWrap function in blender to make the sections (pants, shirt, etc.) and slightly displace them larger by a slight amount to make them look like clothing. So far I've just made the pants, belt, and some temporary boots (I know they look awful now, but I'll fix them), but after this point it should be relatively easy to make the other parts.
The grey model parts are part of the new model, the darker-colored body with the head is just a guide, imported from MakeHuman, and will *not* be in the final version of the model - I'm just modeling and shrinkwrapping around it, once the whole thing is done it will be deleted, leaving just the clothing and actual model (armor, boots, etc.).
I also created a female model in MakeHuman, although I didn't start working on it yet - I'll do one at a time.
Obviously this one isn't finished yet, but once I get the other sections I can try to texture the soldier body, then submit it as usual to Winter, BTAxis, etc.
I also have some ideas for adding armor in different ways, for the armor and suit types.
At some point I'll try new heads with helmets, but for now I'm just building the bodies.
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